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Comments tweaks

pull/287/head
Ray 7 years ago
parent
commit
9819614276
1 changed files with 3 additions and 4 deletions
  1. +3
    -4
      src/raylib.h

+ 3
- 4
src/raylib.h View File

@ -473,7 +473,7 @@ typedef struct Ray {
Vector3 direction; // Ray direction Vector3 direction; // Ray direction
} Ray; } Ray;
// Information returned from a raycast
// Raycast hit information
typedef struct RayHitInfo { typedef struct RayHitInfo {
bool hit; // Did the ray hit something? bool hit; // Did the ray hit something?
float distance; // Distance to nearest hit float distance; // Distance to nearest hit
@ -958,7 +958,6 @@ RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint
RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis,
float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires) RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture
RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec,
Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec
@ -1006,9 +1005,9 @@ RLAPI void EndBlendMode(void); // End
// VR control functions // VR control functions
RLAPI void InitVrSimulator(int vrDevice); // Init VR simulator for selected device RLAPI void InitVrSimulator(int vrDevice); // Init VR simulator for selected device
RLAPI void CloseVrSimulator(void); // Close VR simulator for current device RLAPI void CloseVrSimulator(void); // Close VR simulator for current device
RLAPI bool IsVrSimulatorReady(void); // Detect if VR device is ready
RLAPI bool IsVrSimulatorReady(void); // Detect if VR simulator is ready
RLAPI void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera RLAPI void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
RLAPI void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)
RLAPI void ToggleVrMode(void); // Enable/Disable VR experience
RLAPI void BeginVrDrawing(void); // Begin VR simulator stereo rendering RLAPI void BeginVrDrawing(void); // Begin VR simulator stereo rendering
RLAPI void EndVrDrawing(void); // End VR simulator stereo rendering RLAPI void EndVrDrawing(void); // End VR simulator stereo rendering

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