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@ -1254,6 +1254,10 @@ void EndTextureMode(void) |
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rlMatrixMode(RL_MODELVIEW); // Switch back to MODELVIEW matrix |
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rlLoadIdentity(); // Reset current matrix (MODELVIEW) |
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// Reset current screen size |
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currentWidth = GetScreenWidth(); |
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currentHeight = GetScreenHeight(); |
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} |
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// Returns a ray trace from mouse position |
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