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Corrected issue with matrix order multiplication #1054

pull/1092/head
Ray 5 years ago
parent
commit
98a7d35bab
1 changed files with 3 additions and 3 deletions
  1. +3
    -3
      src/core.c

+ 3
- 3
src/core.c View File

@ -1303,11 +1303,11 @@ void BeginMode2D(Camera2D camera)
rlLoadIdentity(); // Reset current matrix (MODELVIEW)
// Apply screen scaling if required
rlMultMatrixf(MatrixToFloat(screenScaling));
// Apply 2d camera transformation to modelview
rlMultMatrixf(MatrixToFloat(GetCameraMatrix2D(camera)));
// Apply screen scaling if required
rlMultMatrixf(MatrixToFloat(screenScaling));
}
// Ends 2D mode with custom camera

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