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/******************************************************************************************* |
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* |
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* raylib [shapes] example - Cubic-bezier lines |
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* |
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* This example has been created using raylib 1.7 (www.raylib.com) |
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) |
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* |
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* Copyright (c) 2017 Ramon Santamaria (@raysan5) |
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* |
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********************************************************************************************/ |
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#include "raylib.h" |
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int main() |
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{ |
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// Initialization |
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//-------------------------------------------------------------------------------------- |
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int screenWidth = 800; |
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int screenHeight = 450; |
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SetConfigFlags(FLAG_MSAA_4X_HINT); |
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - cubic-bezier lines"); |
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Vector2 start = { 0, 0 }; |
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Vector2 end = { screenWidth, screenHeight }; |
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SetTargetFPS(60); |
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//-------------------------------------------------------------------------------------- |
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// Main game loop |
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while (!WindowShouldClose()) // Detect window close button or ESC key |
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{ |
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// Update |
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//---------------------------------------------------------------------------------- |
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if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) start = GetMousePosition(); |
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else if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) end = GetMousePosition(); |
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//---------------------------------------------------------------------------------- |
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// Draw |
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//---------------------------------------------------------------------------------- |
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BeginDrawing(); |
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ClearBackground(RAYWHITE); |
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DrawText("USE MOUSE LEFT-RIGHT CLICK to DEFINE LINE START and END POINTS", 15, 20, 20, GRAY); |
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DrawLineBezier(start, end, 2.0f, RED); |
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EndDrawing(); |
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//---------------------------------------------------------------------------------- |
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} |
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// De-Initialization |
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//-------------------------------------------------------------------------------------- |
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CloseWindow(); // Close window and OpenGL context |
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//-------------------------------------------------------------------------------------- |
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return 0; |
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} |