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/******************************************************************************************* |
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* |
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* raylib [text] example - Input Box |
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* |
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* This example has been created using raylib 1.7 (www.raylib.com) |
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) |
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* |
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* Copyright (c) 2017 Ramon Santamaria (@raysan5) |
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* |
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********************************************************************************************/ |
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#include "raylib.h" |
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#define MAX_INPUT_CHARS 9 |
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int main() |
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{ |
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// Initialization |
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//-------------------------------------------------------------------------------------- |
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int screenWidth = 800; |
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int screenHeight = 450; |
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InitWindow(screenWidth, screenHeight, "raylib [text] example - input box"); |
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char name[MAX_INPUT_CHARS + 1] = "\0"; // NOTE: One extra space required for line ending char '\0' |
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int letterCount = 0; |
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Rectangle textBox = { screenWidth/2 - 100, 180, 225, 50 }; |
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bool mouseOnText = false; |
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int framesCounter = 0; |
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SetTargetFPS(60); |
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//-------------------------------------------------------------------------------------- |
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// Main game loop |
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while (!WindowShouldClose()) // Detect window close button or ESC key |
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{ |
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// Update |
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//---------------------------------------------------------------------------------- |
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if (CheckCollisionPointRec(GetMousePosition(), textBox)) mouseOnText = true; |
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else mouseOnText = false; |
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if (mouseOnText) |
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{ |
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int key = GetKeyPressed(); |
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// NOTE: Only allow keys in range [32..125] |
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if ((key >= 32) && (key <= 125) && (letterCount < MAX_INPUT_CHARS)) |
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{ |
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name[letterCount] = (char)key; |
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letterCount++; |
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} |
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if (key == KEY_BACKSPACE) |
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{ |
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letterCount--; |
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name[letterCount] = '\0'; |
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if (letterCount < 0) letterCount = 0; |
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} |
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} |
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if (mouseOnText) framesCounter++; |
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else framesCounter = 0; |
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//---------------------------------------------------------------------------------- |
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// Draw |
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//---------------------------------------------------------------------------------- |
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BeginDrawing(); |
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ClearBackground(RAYWHITE); |
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DrawText("PLACE MOUSE OVER INPUT BOX!", 240, 140, 20, GRAY); |
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DrawRectangleRec(textBox, LIGHTGRAY); |
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if (mouseOnText) DrawRectangleLines(textBox.x, textBox.y, textBox.width, textBox.height, RED); |
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else DrawRectangleLines(textBox.x, textBox.y, textBox.width, textBox.height, DARKGRAY); |
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DrawText(name, textBox.x + 5, textBox.y + 8, 40, MAROON); |
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DrawText(FormatText("INPUT CHARS: %i/%i", letterCount, MAX_INPUT_CHARS), 315, 250, 20, DARKGRAY); |
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if (mouseOnText) |
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{ |
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if (letterCount < MAX_INPUT_CHARS) |
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{ |
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// Draw blinking underscore char |
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if (((framesCounter/20)%2) == 0) DrawText("_", textBox.x + 8 + MeasureText(name, 40), textBox.y + 12, 40, MAROON); |
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} |
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else DrawText("Press BACKSPACE to delete chars...", 230, 300, 20, GRAY); |
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} |
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EndDrawing(); |
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//---------------------------------------------------------------------------------- |
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} |
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// De-Initialization |
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//-------------------------------------------------------------------------------------- |
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CloseWindow(); // Close window and OpenGL context |
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//-------------------------------------------------------------------------------------- |
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return 0; |
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} |
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// Check if any key is pressed |
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// NOTE: We limit keys check to keys between 32 (KEY_SPACE) and 126 |
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bool IsAnyKeyPressed() |
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{ |
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bool keyPressed = false; |
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int key = GetKeyPressed(); |
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if ((key >= 32) && (key <= 126)) keyPressed = true; |
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return keyPressed; |
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} |