| @ -0,0 +1,116 @@ | |||
| /******************************************************************************************* | |||
| * | |||
| * raylib [text] example - Input Box | |||
| * | |||
| * This example has been created using raylib 1.7 (www.raylib.com) | |||
| * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |||
| * | |||
| * Copyright (c) 2017 Ramon Santamaria (@raysan5) | |||
| * | |||
| ********************************************************************************************/ | |||
| #include "raylib.h" | |||
| #define MAX_INPUT_CHARS 9 | |||
| int main() | |||
| { | |||
| // Initialization | |||
| //-------------------------------------------------------------------------------------- | |||
| int screenWidth = 800; | |||
| int screenHeight = 450; | |||
| InitWindow(screenWidth, screenHeight, "raylib [text] example - input box"); | |||
| char name[MAX_INPUT_CHARS + 1] = "\0"; // NOTE: One extra space required for line ending char '\0' | |||
| int letterCount = 0; | |||
| Rectangle textBox = { screenWidth/2 - 100, 180, 225, 50 }; | |||
| bool mouseOnText = false; | |||
| int framesCounter = 0; | |||
| SetTargetFPS(60); | |||
| //-------------------------------------------------------------------------------------- | |||
| // Main game loop | |||
| while (!WindowShouldClose()) // Detect window close button or ESC key | |||
| { | |||
| // Update | |||
| //---------------------------------------------------------------------------------- | |||
| if (CheckCollisionPointRec(GetMousePosition(), textBox)) mouseOnText = true; | |||
| else mouseOnText = false; | |||
| if (mouseOnText) | |||
| { | |||
| int key = GetKeyPressed(); | |||
| // NOTE: Only allow keys in range [32..125] | |||
| if ((key >= 32) && (key <= 125) && (letterCount < MAX_INPUT_CHARS)) | |||
| { | |||
| name[letterCount] = (char)key; | |||
| letterCount++; | |||
| } | |||
| if (key == KEY_BACKSPACE) | |||
| { | |||
| letterCount--; | |||
| name[letterCount] = '\0'; | |||
| if (letterCount < 0) letterCount = 0; | |||
| } | |||
| } | |||
| if (mouseOnText) framesCounter++; | |||
| else framesCounter = 0; | |||
| //---------------------------------------------------------------------------------- | |||
| // Draw | |||
| //---------------------------------------------------------------------------------- | |||
| BeginDrawing(); | |||
| ClearBackground(RAYWHITE); | |||
| DrawText("PLACE MOUSE OVER INPUT BOX!", 240, 140, 20, GRAY); | |||
| DrawRectangleRec(textBox, LIGHTGRAY); | |||
| if (mouseOnText) DrawRectangleLines(textBox.x, textBox.y, textBox.width, textBox.height, RED); | |||
| else DrawRectangleLines(textBox.x, textBox.y, textBox.width, textBox.height, DARKGRAY); | |||
| DrawText(name, textBox.x + 5, textBox.y + 8, 40, MAROON); | |||
| DrawText(FormatText("INPUT CHARS: %i/%i", letterCount, MAX_INPUT_CHARS), 315, 250, 20, DARKGRAY); | |||
| if (mouseOnText) | |||
| { | |||
| if (letterCount < MAX_INPUT_CHARS) | |||
| { | |||
| // Draw blinking underscore char | |||
| if (((framesCounter/20)%2) == 0) DrawText("_", textBox.x + 8 + MeasureText(name, 40), textBox.y + 12, 40, MAROON); | |||
| } | |||
| else DrawText("Press BACKSPACE to delete chars...", 230, 300, 20, GRAY); | |||
| } | |||
| EndDrawing(); | |||
| //---------------------------------------------------------------------------------- | |||
| } | |||
| // De-Initialization | |||
| //-------------------------------------------------------------------------------------- | |||
| CloseWindow(); // Close window and OpenGL context | |||
| //-------------------------------------------------------------------------------------- | |||
| return 0; | |||
| } | |||
| // Check if any key is pressed | |||
| // NOTE: We limit keys check to keys between 32 (KEY_SPACE) and 126 | |||
| bool IsAnyKeyPressed() | |||
| { | |||
| bool keyPressed = false; | |||
| int key = GetKeyPressed(); | |||
| if ((key >= 32) && (key <= 126)) keyPressed = true; | |||
| return keyPressed; | |||
| } | |||