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Support OpenGL 4.3

- Support Compute Shaders by rlgl API
 - Support SSBO by rlgl API
pull/2063/head
Ray 4 年前
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99f6707e2c
共有 2 个文件被更改,包括 12 次插入0 次删除
  1. +7
    -0
      src/rcore.c
  2. +5
    -0
      src/rlgl.h

+ 7
- 0
src/rcore.c 查看文件

@ -3758,6 +3758,13 @@ static bool InitGraphicsDevice(int width, int height)
#endif #endif
//glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE); // Request OpenGL DEBUG context //glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE); // Request OpenGL DEBUG context
} }
else if (rlGetVersion() == OPENGL_43)
{
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4); // Choose OpenGL major version (just hint)
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); // Choose OpenGL minor version (just hint)
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_FALSE);
}
else if (rlGetVersion() == OPENGL_ES_20) // Request OpenGL ES 2.0 context else if (rlGetVersion() == OPENGL_ES_20) // Request OpenGL ES 2.0 context
{ {
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);

+ 5
- 0
src/rlgl.h 查看文件

@ -280,6 +280,7 @@ typedef enum {
OPENGL_11 = 1, OPENGL_11 = 1,
OPENGL_21, OPENGL_21,
OPENGL_33, OPENGL_33,
OPENGL_43,
OPENGL_ES_20 OPENGL_ES_20
} rlGlVersion; } rlGlVersion;
@ -732,6 +733,7 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad
#define GLAD_REALLOC RL_REALLOC #define GLAD_REALLOC RL_REALLOC
#define GLAD_FREE RL_FREE #define GLAD_FREE RL_FREE
#define GLAD_IMPLEMENTATION
#include "external/glad.h" // GLAD extensions loading library, includes OpenGL headers #include "external/glad.h" // GLAD extensions loading library, includes OpenGL headers
#endif #endif
#endif #endif
@ -2125,6 +2127,9 @@ int rlGetVersion(void)
#elif defined(GRAPHICS_API_OPENGL_33) #elif defined(GRAPHICS_API_OPENGL_33)
glVersion = OPENGL_33; glVersion = OPENGL_33;
#endif #endif
#if defined(GRAPHICS_API_OPENGL_43)
glVersion = OPENGL_43;
#endif
#if defined(GRAPHICS_API_OPENGL_ES2) #if defined(GRAPHICS_API_OPENGL_ES2)
glVersion = OPENGL_ES_20; glVersion = OPENGL_ES_20;
#endif #endif

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