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@ -154,9 +154,14 @@ EXAMPLES = \ |
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core_input_keys \
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core_input_mouse \
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core_mouse_wheel \
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core_input_gamepad \
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core_random_values \
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core_color_select \
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core_drop_files \
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core_3d_mode \
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core_3d_picking \
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core_3d_camera_free \
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core_3d_camera_first_person \
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shapes_logo_raylib \
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shapes_basic_shapes \
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shapes_colors_palette \
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@ -165,16 +170,23 @@ EXAMPLES = \ |
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textures_image_loading \
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textures_rectangle \
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textures_srcrec_dstrec \
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textures_to_image \
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textures_raw_data \
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textures_formats_loading \
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textures_particles_trail_blending \
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text_sprite_fonts \
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text_rbmf_fonts \
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text_format_text \
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text_font_select \
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models_geometric_shapes \
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models_planes \
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models_billboard \
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models_obj_loading \
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models_heightmap \
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models_cubicmap \
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shaders_model_shader \
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shaders_shapes_textures \
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shaders_custom_uniform \
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shaders_postprocessing \
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audio_sound_loading \
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audio_music_stream \
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fix_dylib \
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@ -201,16 +213,26 @@ core_input_keys: core_input_keys.c |
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core_input_mouse: core_input_mouse.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) |
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ifeq ($(PLATFORM),PLATFORM_DESKTOP) |
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# compile [core] example - gamepad input
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core_input_gamepad: core_input_gamepad.c |
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ifeq ($(PLATFORM),PLATFORM_DESKTOP) |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) |
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else |
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@echo core_input_gamepad: Only supported on desktop platform |
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endif |
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# compile [core] example - mouse wheel
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core_mouse_wheel: core_mouse_wheel.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) |
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# compile [core] example - drop files
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core_drop_files: core_drop_files.c |
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ifeq ($(PLATFORM),PLATFORM_DESKTOP) |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) |
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else |
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@echo core_drop_files: Only supported on desktop platform |
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endif |
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# compile [core] example - generate random values
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core_random_values: core_random_values.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) |
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@ -223,6 +245,18 @@ core_color_select: core_color_select.c |
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core_3d_mode: core_3d_mode.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) |
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# compile [core] example - 3d picking
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core_3d_picking: core_3d_picking.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) |
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# compile [core] example - 3d camera free
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core_3d_camera_free: core_3d_camera_free.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) |
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# compile [core] example - 3d camera first person
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core_3d_camera_first_person: core_3d_camera_first_person.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) |
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# compile [shapes] example - raylib logo (with basic shapes)
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shapes_logo_raylib: shapes_logo_raylib.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) |
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@ -255,6 +289,22 @@ textures_rectangle: textures_rectangle.c |
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textures_srcrec_dstrec: textures_srcrec_dstrec.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) |
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# compile [textures] example - texture to image
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textures_to_image: textures_to_image.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) |
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# compile [textures] example - texture raw data
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textures_raw_data: textures_raw_data.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) |
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# compile [textures] example - texture formats loading
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textures_formats_loading: textures_formats_loading.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) |
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# compile [textures] example - texture particles trail blending
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textures_particles_trail_blending: textures_particles_trail_blending.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) |
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# compile [text] example - sprite fonts loading
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text_sprite_fonts: text_sprite_fonts.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) |
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@ -295,6 +345,22 @@ models_heightmap: models_heightmap.c |
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models_cubicmap: models_cubicmap.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) |
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# compile [shaders] example - model shader
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shaders_model_shader: shaders_model_shader.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) |
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# compile [shaders] example - shapes texture shader
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shaders_shapes_textures: shaders_shapes_textures.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) |
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# compile [shaders] example - custom uniform in shader
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shaders_custom_uniform: shaders_custom_uniform.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) |
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# compile [shaders] example - postprocessing shader
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shaders_postprocessing: shaders_postprocessing.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) |
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# compile [audio] example - sound loading and playing (WAV and OGG)
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audio_sound_loading: audio_sound_loading.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) |
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