Browse Source

Put GLFW in relative mouse mode when the cursor is disabled. (#3874)

pull/3881/head
Jeffery Myers 9 months ago
committed by GitHub
parent
commit
9bb3d9977a
No known key found for this signature in database GPG Key ID: B5690EEEBB952194
1 changed files with 6 additions and 0 deletions
  1. +6
    -0
      src/platforms/rcore_desktop.c

+ 6
- 0
src/platforms/rcore_desktop.c View File

@ -972,6 +972,9 @@ void EnableCursor(void)
// Set cursor position in the middle // Set cursor position in the middle
SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2);
if (glfwRawMouseMotionSupported())
glfwSetInputMode(platform.handle, GLFW_RAW_MOUSE_MOTION, GLFW_FALSE);
CORE.Input.Mouse.cursorHidden = false; CORE.Input.Mouse.cursorHidden = false;
} }
@ -983,6 +986,9 @@ void DisableCursor(void)
// Set cursor position in the middle // Set cursor position in the middle
SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2);
if (glfwRawMouseMotionSupported())
glfwSetInputMode(platform.handle, GLFW_RAW_MOUSE_MOTION, GLFW_TRUE);
CORE.Input.Mouse.cursorHidden = true; CORE.Input.Mouse.cursorHidden = true;
} }

Loading…
Cancel
Save