|  |  | @ -7,12 +7,12 @@ Current Release:    raylib 3.0.0 (01 April 2020) | 
		
	
		
			
			|  |  |  | Release:     raylib 3.5 - 7th Anniversary Edition (November 2020) -WIP- | 
		
	
		
			
			|  |  |  | ------------------------------------------------------------------------- | 
		
	
		
			
			|  |  |  | KEY CHANGES: | 
		
	
		
			
			|  |  |  | - [core] NEW platform supported: PLATFORM_DRM (#1388) by @kernelkinetic | 
		
	
		
			
			|  |  |  | - [rlgl] ADDED RenderBatch type and related functions to allow custom batching | 
		
	
		
			
			|  |  |  | - [rlgl] REDESIGN framebuffers API to support multiple attachment types (#721) | 
		
	
		
			
			|  |  |  | - [textures] REDESIGNED Image*() functions, big performance improvements (software rendering) | 
		
	
		
			
			|  |  |  | - [*] REVIEWED multiple functions to replace file accesses by memory accesses | 
		
	
		
			
			|  |  |  | - [*] NEW GitHub Actions CI to support multiple raylib build configurations | 
		
	
		
			
			|  |  |  | - [core] ADDED: PLATFORM_DRM to support RPI4 and other devices (#1388) by @kernelkinetic | 
		
	
		
			
			|  |  |  | - [rlgl] ADDED: RenderBatch type and related functions to allow custom batching | 
		
	
		
			
			|  |  |  | - [rlgl] REDESIGNED: Framebuffers API to support multiple attachment types (#721) | 
		
	
		
			
			|  |  |  | - [textures] REDESIGNED: Image*() functions, big performance improvements (software rendering) | 
		
	
		
			
			|  |  |  | - [*] REVIEWED: multiple functions to replace file accesses by memory accesses | 
		
	
		
			
			|  |  |  | - [*] ADDED: GitHub Actions CI to support multiple raylib build configurations | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | Detailed changes: | 
		
	
		
			
			|  |  |  | [core] ADDED: IsWindowFocused() | 
		
	
	
		
			
				|  |  | @ -28,7 +28,8 @@ Detailed changes: | 
		
	
		
			
			|  |  |  | [core] REVIEWED: InitWindow(), support empty title for window (#1323) | 
		
	
		
			
			|  |  |  | [core] REVIEWED: RPI: Mouse movements are bound to the screen resolution (#1392) (#1410) by @kernelkinetic | 
		
	
		
			
			|  |  |  | [core] REVIEWED: GetPrevDirectoryPath() fixes on Unix-like systems (#1246) by @ivan-cx | 
		
	
		
			
			|  |  |  | [core] REDESIGNED: GetMouseWheelMove() to return float movement for precise scrolling (#1397) by @Doy-lee | 
		
	
		
			
			|  |  |  | [core] REPLACED: rgif.h by msf_gif.h for automatic gif recording | 
		
	
		
			
			|  |  |  | [core] REDESIGNED: GetMouseWheelMove() to return float movement for precise scrolling (#1397) by @Doy-lee | 
		
	
		
			
			|  |  |  | [core] UWP rework with improvements (#1231) by @Rover656 | 
		
	
		
			
			|  |  |  | [core] Gamepad axis bug fixes and improvement (#1228) by @mmalecot | 
		
	
		
			
			|  |  |  | [core] Updated joystick mappings with latest version of gamecontrollerdb (#1381) by @coderoth | 
		
	
	
		
			
				|  |  | @ -42,6 +43,7 @@ Detailed changes: | 
		
	
		
			
			|  |  |  | [rlgl] REVIEWED: rlFramebufferAttach() to support texture layers | 
		
	
		
			
			|  |  |  | [rlgl] REVIEWED: GenDrawCube() and GenDrawQuad() | 
		
	
		
			
			|  |  |  | [rlgl] REVIEWED: Issues with vertex batch overflow (#1223) | 
		
	
		
			
			|  |  |  | [rlgl] REVIEWED: rlUpdateTexture(), issue with offsets | 
		
	
		
			
			|  |  |  | [rlgl] REDESIGNED: GenTexture*() to use the new fbo API (#721) | 
		
	
		
			
			|  |  |  | [raymath] ADDED: Normalize() and Remap() functions (#1247) by @NoorWachid | 
		
	
		
			
			|  |  |  | [raymath] ADDED: Vector2Reflect() (#1400) by @daniel-junior-dube | 
		
	
	
		
			
				|  |  | @ -120,6 +122,7 @@ Detailed changes: | 
		
	
		
			
			|  |  |  | [models] REDESIGNED: LoadIQM() and LoadModelAnimations() to use memory buffers | 
		
	
		
			
			|  |  |  | [audio] ADDED: LoadWaveFromMemory() (#1327) | 
		
	
		
			
			|  |  |  | [audio] REMOVED: SetMusicLoopCount() | 
		
	
		
			
			|  |  |  | [audio] REVIEWED: Several functions, sampleCount vs frameCount (#1423) | 
		
	
		
			
			|  |  |  | [audio] REVIEWED: SaveWAV() to use memory write insted of file | 
		
	
		
			
			|  |  |  | [audio] REVIEWED: LoadMusicStream(), support WAV music streaming (#1198) | 
		
	
		
			
			|  |  |  | [audio] REVIEWED: Support multiple WAV sampleSize for MusicStream (#1340) | 
		
	
	
		
			
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