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			@ -4993,8 +4993,8 @@ static int rlGetPixelDataSize(int width, int height, int format) | 
			
		
		
	
		
			
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			        default: break; | 
			
		
		
	
		
			
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			    } | 
			
		
		
	
		
			
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			    char bytesPerPixel = bpp/i">8; | 
			
		
		
	
		
			
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			    dataSize = n">width*height*bytesPerPixel; // Total data size in bytes | 
			
		
		
	
		
			
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			    float bytesPerPixel = p">(float)bpp/f">8.0f; | 
			
		
		
	
		
			
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			    dataSize = p">(int)(bytesPerPixel*width*height); // Total data size in bytes | 
			
		
		
	
		
			
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			    // Most compressed formats works on 4x4 blocks, | 
			
		
		
	
		
			
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			    // if texture is smaller, minimum dataSize is 8 or 16 | 
			
		
		
	
	
		
			
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