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pull/83/head
raysan5 9 years ago
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9cbfcbb820
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      src/shapes.c

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src/shapes.c View File

@ -412,6 +412,7 @@ bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec)
}
// Get collision rectangle for two rectangles collision
// TODO: Depending on rec1 and rec2 order, it fails -> Review!
Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2)
{
Rectangle retRec = { 0, 0, 0, 0 };

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