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			@ -1470,9 +1470,6 @@ void DrawMesh(Mesh mesh, Material material, Matrix transform) | 
			
		
		
	
		
			
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			        if (mesh.indices != NULL) rlEnableVertexBufferElement(mesh.vboId[6]); | 
			
		
		
	
		
			
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			    } | 
			
		
		
	
		
			
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			    // WARNING: Disable vertex attribute color input if mesh can not provide that data (despite location being enabled in shader) | 
			
		
		
	
		
			
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			    if (mesh.vboId[3] == 0) rlDisableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_COLOR]); | 
			
		
		
	
		
			
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			    int eyeCount = 1; | 
			
		
		
	
		
			
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			    if (rlIsStereoRenderEnabled()) eyeCount = 2; | 
			
		
		
	
		
			
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			@ -1691,9 +1688,6 @@ void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, i | 
			
		
		
	
		
			
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			        if (mesh.indices != NULL) rlEnableVertexBufferElement(mesh.vboId[6]); | 
			
		
		
	
		
			
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			    } | 
			
		
		
	
		
			
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			    // WARNING: Disable vertex attribute color input if mesh can not provide that data (despite location being enabled in shader) | 
			
		
		
	
		
			
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			    if (mesh.vboId[3] == 0) rlDisableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_COLOR]); | 
			
		
		
	
		
			
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			    int eyeCount = 1; | 
			
		
		
	
		
			
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			    if (rlIsStereoRenderEnabled()) eyeCount = 2; | 
			
		
		
	
		
			
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