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@ -190,7 +190,7 @@ |
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#define MOUSE_MIDDLE_BUTTON 2 |
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// Touch points registered |
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#define MAX_TOUCH_POINTS 2 |
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#define MAX_TOUCH_POINTS 2 |
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// Gamepad Number |
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#define GAMEPAD_PLAYER1 0 |
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@ -736,7 +736,7 @@ RLAPI void BeginTextureMode(RenderTexture2D target); // Initializes |
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RLAPI void EndTextureMode(void); // Ends drawing to render texture |
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// Screen-space-related functions |
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RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position |
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RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position |
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RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position for a 3d world space position |
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RLAPI Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix) |
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@ -839,9 +839,7 @@ RLAPI void UpdateCamera(Camera *camera); // Update came |
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RLAPI void SetCameraPanControl(int panKey); // Set camera pan key to combine with mouse movement (free camera) |
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RLAPI void SetCameraAltControl(int altKey); // Set camera alt key to combine with mouse movement (free camera) |
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RLAPI void SetCameraSmoothZoomControl(int szKey); // Set camera smooth zoom key to combine with mouse (free camera) |
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RLAPI void SetCameraMoveControls(int frontKey, int backKey, |
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int rightKey, int leftKey, |
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int upKey, int downKey); // Set camera move controls (1st person and 3rd person cameras) |
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RLAPI void SetCameraMoveControls(int frontKey, int backKey, int rightKey, int leftKey, int upKey, int downKey); // Set camera move controls (1st person and 3rd person cameras) |
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//------------------------------------------------------------------------------------ |
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// Basic Shapes Drawing Functions (Module: shapes) |
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@ -903,7 +901,6 @@ RLAPI int GetPixelDataSize(int width, int height, int format); |
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RLAPI Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image |
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RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data |
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// Image manipulation functions |
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RLAPI Image ImageCopy(Image image); // Create an image duplicate (useful for transformations) |
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RLAPI void ImageToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two) |
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@ -922,8 +919,7 @@ RLAPI Image ImageTextEx(SpriteFont font, const char *text, float fontSize, int s |
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RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec); // Draw a source image within a destination image |
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RLAPI void ImageDrawRectangle(Image *dst, Vector2 position, Rectangle rec, Color color); // Draw rectangle within an image |
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RLAPI void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color); // Draw text (default font) within an image (destination) |
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RLAPI void ImageDrawTextEx(Image *dst, Vector2 position, SpriteFont font, const char *text, |
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float fontSize, int spacing, Color color); // Draw text (custom sprite font) within an image (destination) |
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RLAPI void ImageDrawTextEx(Image *dst, Vector2 position, SpriteFont font, const char *text, float fontSize, int spacing, Color color); // Draw text (custom sprite font) within an image (destination) |
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RLAPI void ImageFlipVertical(Image *image); // Flip image vertically |
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RLAPI void ImageFlipHorizontal(Image *image); // Flip image horizontally |
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RLAPI void ImageColorTint(Image *image, Color color); // Modify image color: tint |
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@ -952,8 +948,8 @@ RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); |
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RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2 |
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RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters |
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RLAPI void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle |
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RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, // Draw a part of a texture defined by a rectangle with 'pro' parameters |
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float rotation, Color tint); |
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RLAPI void f">DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, class="kt">float class="n">rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters |
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//------------------------------------------------------------------------------------ |
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// Font Loading and Text Drawing Functions (Module: text) |
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@ -968,8 +964,7 @@ RLAPI void UnloadSpriteFont(SpriteFont font); |
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// Text drawing functions |
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RLAPI void DrawFPS(int posX, int posY); // Shows current FPS |
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RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) |
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RLAPI void DrawTextEx(SpriteFont font, const char* text, Vector2 position, // Draw text using SpriteFont and additional parameters |
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float fontSize, int spacing, Color tint); |
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RLAPI void DrawTextEx(SpriteFont font, const char* text, Vector2 position, float fontSize, int spacing, Color tint); // Draw text using SpriteFont and additional parameters |
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// Text misc. functions |
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RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font |
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@ -1037,23 +1032,19 @@ RLAPI void UnloadMaterial(Material material); |
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// Model drawing functions |
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RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set) |
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RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, |
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float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters |
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RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters |
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RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set) |
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RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, |
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float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters |
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RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters |
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RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires) |
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RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture |
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RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, |
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Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec |
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RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec |
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// Collision detection functions |
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RLAPI bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB); // Detect collision between two spheres |
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RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Detect collision between two bounding boxes |
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RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 centerSphere, float radiusSphere); // Detect collision between box and sphere |
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RLAPI bool CheckCollisionRaySphere(Ray ray, Vector3 spherePosition, float sphereRadius); // Detect collision between ray and sphere |
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RLAPI bool CheckCollisionRaySphereEx(Ray ray, Vector3 spherePosition, float sphereRadius, |
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Vector3 *collisionPoint); // Detect collision between ray and sphere, returns collision point |
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RLAPI bool CheckCollisionRaySphereEx(Ray ray, Vector3 spherePosition, float sphereRadius, Vector3 *collisionPoint); // Detect collision between ray and sphere, returns collision point |
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RLAPI bool CheckCollisionRayBox(Ray ray, BoundingBox box); // Detect collision between ray and box |
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RLAPI RayHitInfo GetCollisionRayModel(Ray ray, Model *model); // Get collision info between ray and model |
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RLAPI RayHitInfo GetCollisionRayTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); // Get collision info between ray and triangle |
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@ -1154,8 +1145,7 @@ RLAPI float GetMusicTimeLength(Music music); // Get mus |
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RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds) |
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// AudioStream management functions |
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RLAPI AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, |
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unsigned int channels); // Init audio stream (to stream raw audio pcm data) |
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RLAPI AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Init audio stream (to stream raw audio pcm data) |
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RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data |
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RLAPI void CloseAudioStream(AudioStream stream); // Close audio stream and free memory |
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RLAPI bool IsAudioBufferProcessed(AudioStream stream); // Check if any audio stream buffers requires refill |
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