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@ -2138,11 +2138,11 @@ |
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<Function name="UnloadRenderTexture" retType="void" paramCount="1" desc="Unload render texture from GPU memory (VRAM)"> |
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<Function name="UnloadRenderTexture" retType="void" paramCount="1" desc="Unload render texture from GPU memory (VRAM)"> |
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<Param type="RenderTexture2D" name="target" desc="" /> |
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<Param type="RenderTexture2D" name="target" desc="" /> |
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</Function> |
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</Function> |
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<Function name="UpdateTexture" retType="void" paramCount="2" desc="Update GPU texture with new data"> |
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<Function name="UpdateTexture" retType="void" paramCount="2" desc="Update GPU texture with new data (pixels should be able to fill texture)"> |
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<Param type="Texture2D" name="texture" desc="" /> |
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<Param type="Texture2D" name="texture" desc="" /> |
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<Param type="const void *" name="pixels" desc="" /> |
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<Param type="const void *" name="pixels" desc="" /> |
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</Function> |
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</Function> |
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<Function name="UpdateTextureRec" retType="void" paramCount="3" desc="Update GPU texture rectangle with new data"> |
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<Function name="UpdateTextureRec" retType="void" paramCount="3" desc="Update GPU texture rectangle with new data (pixels and rec should fit in texture)"> |
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<Param type="Texture2D" name="texture" desc="" /> |
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<Param type="Texture2D" name="texture" desc="" /> |
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<Param type="Rectangle" name="rec" desc="" /> |
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<Param type="Rectangle" name="rec" desc="" /> |
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<Param type="const void *" name="pixels" desc="" /> |
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<Param type="const void *" name="pixels" desc="" /> |
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@ -2928,7 +2928,7 @@ |
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<Function name="IsSoundValid" retType="bool" paramCount="1" desc="Checks if a sound is valid (data loaded and buffers initialized)"> |
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<Function name="IsSoundValid" retType="bool" paramCount="1" desc="Checks if a sound is valid (data loaded and buffers initialized)"> |
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<Param type="Sound" name="sound" desc="" /> |
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<Param type="Sound" name="sound" desc="" /> |
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</Function> |
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</Function> |
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<Function name="UpdateSound" retType="void" paramCount="3" desc="Update sound buffer with new data"> |
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<Function name="UpdateSound" retType="void" paramCount="3" desc="Update sound buffer with new data (data and frame count should fit in sound)"> |
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<Param type="Sound" name="sound" desc="" /> |
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<Param type="Sound" name="sound" desc="" /> |
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<Param type="const void *" name="data" desc="" /> |
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<Param type="const void *" name="data" desc="" /> |
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<Param type="int" name="sampleCount" desc="" /> |
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<Param type="int" name="sampleCount" desc="" /> |
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