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Add safety notes to 'Update_' functions

pull/5031/head
Amy Wilder 1日前
コミット
d4f09984ac
3個のファイルの変更10行の追加5行の削除
  1. +2
    -0
      src/raudio.c
  2. +3
    -3
      src/raylib.h
  3. +5
    -2
      src/rtextures.c

+ 2
- 0
src/raudio.c ファイルの表示

@ -1033,6 +1033,8 @@ void UnloadSoundAlias(Sound alias)
}
// Update sound buffer with new data
// NOTE 1: data format must match sound.stream.sampleSize
// NOTE 2: frameCount must not exceed sound.frameCount
void UpdateSound(Sound sound, const void *data, int frameCount)
{
if (sound.stream.buffer != NULL)

+ 3
- 3
src/raylib.h ファイルの表示

@ -1422,8 +1422,8 @@ RLAPI bool IsTextureValid(Texture2D texture);
RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM)
RLAPI bool IsRenderTextureValid(RenderTexture2D target); // Check if a render texture is valid (loaded in GPU)
RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM)
RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data
RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels); // Update GPU texture rectangle with new data
RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data (pixels should be able to fill texture)
RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels); // Update GPU texture rectangle with new data (pixels and rec should fit in texture)
// Texture configuration functions
RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture
@ -1644,7 +1644,7 @@ RLAPI Sound LoadSound(const char *fileName); // Load so
RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data
RLAPI Sound LoadSoundAlias(Sound source); // Create a new sound that shares the same sample data as the source sound, does not own the sound data
RLAPI bool IsSoundValid(Sound sound); // Checks if a sound is valid (data loaded and buffers initialized)
RLAPI void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data
RLAPI void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data (data and frame count should fit in sound)
RLAPI void UnloadWave(Wave wave); // Unload wave data
RLAPI void UnloadSound(Sound sound); // Unload sound
RLAPI void UnloadSoundAlias(Sound alias); // Unload a sound alias (does not deallocate sample data)

+ 5
- 2
src/rtextures.c ファイルの表示

@ -4337,14 +4337,17 @@ void UnloadRenderTexture(RenderTexture2D target)
}
// Update GPU texture with new data
// NOTE: pixels data must match texture.format
// NOTE 1: pixels data must match texture.format
// NOTE 2: pixels data must contain at least as many pixels as texture
void UpdateTexture(Texture2D texture, const void *pixels)
{
rlUpdateTexture(texture.id, 0, 0, texture.width, texture.height, texture.format, pixels);
}
// Update GPU texture rectangle with new data
// NOTE: pixels data must match texture.format
// NOTE 1: pixels data must match texture.format
// NOTE 2: pixels data must contain as many pixels as rec contains
// NOTE 3: rec must fit completely within texture's width and height
void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels)
{
rlUpdateTexture(texture.id, (int)rec.x, (int)rec.y, (int)rec.width, (int)rec.height, texture.format, pixels);

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