|
|
@ -200,7 +200,7 @@ void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rota |
|
|
|
// Draw a color-filled triangle (vertex in counter-clockwise order!) |
|
|
|
void DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color) |
|
|
|
{ |
|
|
|
rlCheckRenderBatchLimit(3); |
|
|
|
rlCheckRenderBatchLimit(8); |
|
|
|
|
|
|
|
rlBegin(RL_TRIANGLES); |
|
|
|
rlColor4ub(color.r, color.g, color.b, color.a); |
|
|
|