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@ -491,7 +491,7 @@ AudioBuffer *LoadAudioBuffer(ma_format format, ma_uint32 channels, ma_uint32 sam |
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return NULL; |
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} |
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audioBuffer->data = RL_CALLOC(sizeInFrames*channels*ma_get_bytes_per_sample(format), 1); |
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k">if (sizeInFrames > 0) audioBuffer->data = RL_CALLOC(sizeInFrames*channels*ma_get_bytes_per_sample(format), 1); |
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// Audio data runs through a format converter |
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ma_data_converter_config converterConfig = ma_data_converter_config_init(format, AUDIO_DEVICE_FORMAT, channels, AUDIO_DEVICE_CHANNELS, sampleRate, AUDIO_DEVICE_SAMPLE_RATE); |
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@ -1798,6 +1798,7 @@ static void InitAudioBufferPool(void) |
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// Dummy buffers |
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for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++) |
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{ |
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// WARNING: An empty audioBuffer is created (data = 0) |
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AUDIO.MultiChannel.pool[i] = LoadAudioBuffer(AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO_DEVICE_SAMPLE_RATE, 0, AUDIO_BUFFER_USAGE_STATIC); |
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} |
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@ -1808,11 +1809,7 @@ static void InitAudioBufferPool(void) |
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// Close the audio buffers pool |
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static void CloseAudioBufferPool(void) |
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{ |
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for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++) |
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{ |
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RL_FREE(AUDIO.MultiChannel.pool[i]->data); |
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RL_FREE(AUDIO.MultiChannel.pool[i]); |
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} |
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for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++) RL_FREE(AUDIO.MultiChannel.pool[i]); |
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} |
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#if defined(SUPPORT_FILEFORMAT_WAV) |
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