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REMOVED: GenMeshDefault()

pull/1738/head
Ray 3 anos atrás
pai
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a44815e939
2 arquivos alterados com 0 adições e 20 exclusões
  1. +0
    -19
      src/models.c
  2. +0
    -1
      src/raylib.h

+ 0
- 19
src/models.c Ver arquivo

@ -1522,25 +1522,6 @@ bool IsModelAnimationValid(Model model, ModelAnimation anim)
}
#if defined(SUPPORT_MESH_GENERATION)
Mesh GenMeshDefault(int vertexCount)
{
Mesh mesh = { 0 };
mesh.vertexCount = vertexCount;
mesh.triangleCount = vertexCount/3;
mesh.vertices = (float *)RL_CALLOC(mesh.vertexCount*3, sizeof(float));
mesh.texcoords = (float *)RL_CALLOC(mesh.vertexCount*2, sizeof(float));
mesh.normals = (float *)RL_CALLOC(mesh.vertexCount*3, sizeof(float));
mesh.colors = (unsigned char *)RL_CALLOC(mesh.vertexCount*4, sizeof(unsigned char));
// Upload vertex data to GPU (dynamic mesh)
// NOTE: mesh.vboId array is allocated inside UploadMesh()
UploadMesh(&mesh, true);
return mesh;
}
// Generate polygonal mesh
Mesh GenMeshPoly(int sides, float radius)
{

+ 0
- 1
src/raylib.h Ver arquivo

@ -1408,7 +1408,6 @@ RLAPI void UnloadModelAnimations(ModelAnimation* animations, unsigned int count)
RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match
// Mesh generation functions
RLAPI Mesh GenMeshDefault(int vertexCount); // Generate an empty mesh with vertex: position, texcoords, normals, colors
RLAPI Mesh GenMeshPoly(int sides, float radius); // Generate polygonal mesh
RLAPI Mesh GenMeshPlane(float width, float length, int resX, int resZ); // Generate plane mesh (with subdivisions)
RLAPI Mesh GenMeshCube(float width, float height, float length); // Generate cuboid mesh

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