|
@ -1408,7 +1408,6 @@ RLAPI void UnloadModelAnimations(ModelAnimation* animations, unsigned int count) |
|
|
RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match |
|
|
RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match |
|
|
|
|
|
|
|
|
// Mesh generation functions |
|
|
// Mesh generation functions |
|
|
RLAPI Mesh GenMeshDefault(int vertexCount); // Generate an empty mesh with vertex: position, texcoords, normals, colors |
|
|
|
|
|
RLAPI Mesh GenMeshPoly(int sides, float radius); // Generate polygonal mesh |
|
|
RLAPI Mesh GenMeshPoly(int sides, float radius); // Generate polygonal mesh |
|
|
RLAPI Mesh GenMeshPlane(float width, float length, int resX, int resZ); // Generate plane mesh (with subdivisions) |
|
|
RLAPI Mesh GenMeshPlane(float width, float length, int resX, int resZ); // Generate plane mesh (with subdivisions) |
|
|
RLAPI Mesh GenMeshCube(float width, float height, float length); // Generate cuboid mesh |
|
|
RLAPI Mesh GenMeshCube(float width, float height, float length); // Generate cuboid mesh |
|
|