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Fix examples/textures/textures_fog_of_war.c help instructions (#3285)

pull/3286/head
Asdqwe 1 year ago
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a69d401433
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2 changed files with 2 additions and 1 deletions
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    -1
      examples/textures/textures_fog_of_war.c
  2. BIN
      examples/textures/textures_fog_of_war.png

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- 1
examples/textures/textures_fog_of_war.c View File

@ -134,7 +134,8 @@ int main(void)
(Vector2){ 0, 0 }, 0.0f, WHITE);
// Draw player current tile
DrawText(TextFormat("Current tile: [%i,%i]", playerTileX, playerTileY), 10, 10, 20, LIME);
DrawText(TextFormat("Current tile: [%i,%i]", playerTileX, playerTileY), 10, 10, 20, RAYWHITE);
DrawText("ARROW KEYS to move", 10, screenHeight-25, 20, RAYWHITE);
EndDrawing();
//----------------------------------------------------------------------------------

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examples/textures/textures_fog_of_war.png View File

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