|  |  | @ -134,7 +134,8 @@ int main(void) | 
		
	
		
			
			|  |  |  | (Vector2){ 0, 0 }, 0.0f, WHITE); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Draw player current tile | 
		
	
		
			
			|  |  |  | DrawText(TextFormat("Current tile: [%i,%i]", playerTileX, playerTileY), 10, 10, 20, LIME); | 
		
	
		
			
			|  |  |  | DrawText(TextFormat("Current tile: [%i,%i]", playerTileX, playerTileY), 10, 10, 20, RAYWHITE); | 
		
	
		
			
			|  |  |  | DrawText("ARROW KEYS to move", 10, screenHeight-25, 20, RAYWHITE); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | EndDrawing(); | 
		
	
		
			
			|  |  |  | //---------------------------------------------------------------------------------- | 
		
	
	
		
			
				|  |  |  |