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Fix out of bounds Memory read in Material.Maps by using the MATERIAL_MAP_SPECULAR define instead of the SHADER_LOG_SPECULAR enum

pull/5534/head
RossMartin 2 tygodni temu
rodzic
commit
a6ade0dcc6
1 zmienionych plików z 5 dodań i 5 usunięć
  1. +5
    -5
      src/rmodels.c

+ 5
- 5
src/rmodels.c Wyświetl plik

@ -1719,10 +1719,10 @@ void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, i
if (material.shader.locs[SHADER_LOC_COLOR_SPECULAR] != -1)
{
float values[4] = {
(float)material.maps[SHADER_LOC_COLOR_SPECULAR].color.r/255.0f,
(float)material.maps[SHADER_LOC_COLOR_SPECULAR].color.g/255.0f,
(float)material.maps[SHADER_LOC_COLOR_SPECULAR].color.b/255.0f,
(float)material.maps[SHADER_LOC_COLOR_SPECULAR].color.a/255.0f
(float)material.maps[MATERIAL_MAP_SPECULAR].color.r/255.0f,
(float)material.maps[MATERIAL_MAP_SPECULAR].color.g/255.0f,
(float)material.maps[MATERIAL_MAP_SPECULAR].color.b/255.0f,
(float)material.maps[MATERIAL_MAP_SPECULAR].color.a/255.0f
};
rlSetUniform(material.shader.locs[SHADER_LOC_COLOR_SPECULAR], values, SHADER_UNIFORM_VEC4, 1);
@ -7126,4 +7126,4 @@ static ModelAnimation *LoadModelAnimationsM3D(const char *fileName, int *animCou
}
#endif
#endif // SUPPORT_MODULE_RMODELS
#endif // SUPPORT_MODULE_RMODELS

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