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Fix out of bound Memory read in Material.maps (#5534)

* Fix out of bounds Memory read in Material.Maps by using the MATERIAL_MAP_SPECULAR define instead of the SHADER_LOG_SPECULAR enum

* Fix out of bounds Memory read in Material.Maps by using the MATERIAL_MAP_SPECULAR define instead of the SHADER_LOG_SPECULAR enum
pull/5538/head
Ross Martin 4 dni temu
committed by GitHub
rodzic
commit
a6fa8b9ff4
Nie znaleziono w bazie danych klucza dla tego podpisu ID klucza GPG: B5690EEEBB952194
1 zmienionych plików z 4 dodań i 4 usunięć
  1. +4
    -4
      src/rmodels.c

+ 4
- 4
src/rmodels.c Wyświetl plik

@ -1719,10 +1719,10 @@ void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, i
if (material.shader.locs[SHADER_LOC_COLOR_SPECULAR] != -1)
{
float values[4] = {
(float)material.maps[SHADER_LOC_COLOR_SPECULAR].color.r/255.0f,
(float)material.maps[SHADER_LOC_COLOR_SPECULAR].color.g/255.0f,
(float)material.maps[SHADER_LOC_COLOR_SPECULAR].color.b/255.0f,
(float)material.maps[SHADER_LOC_COLOR_SPECULAR].color.a/255.0f
(float)material.maps[MATERIAL_MAP_SPECULAR].color.r/255.0f,
(float)material.maps[MATERIAL_MAP_SPECULAR].color.g/255.0f,
(float)material.maps[MATERIAL_MAP_SPECULAR].color.b/255.0f,
(float)material.maps[MATERIAL_MAP_SPECULAR].color.a/255.0f
};
rlSetUniform(material.shader.locs[SHADER_LOC_COLOR_SPECULAR], values, SHADER_UNIFORM_VEC4, 1);

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