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																*       #define RL_MAX_MATRIX_STACK_SIZE             32    // Maximum size of internal Matrix stack | 
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																*       #define RL_MAX_MATRIX_STACK_SIZE             32    // Maximum size of internal Matrix stack | 
															
														
														
													
														
															
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																*       #define RL_MAX_SHADER_LOCATIONS              32    // Maximum number of shader locations supported | 
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																*       #define RL_MAX_SHADER_LOCATIONS              32    // Maximum number of shader locations supported | 
															
														
														
													
														
															
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																*       #define RL_CULL_DISTANCE_NEAR             0.001    // Default projection matrix near cull distance | 
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																*       #define RL_CULL_DISTANCE_FAR            10000.0    // Default projection matrix far cull distance | 
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																*       #define RL_CULL_DISTANCE_NEAR             0.05     // Default projection matrix near cull distance | 
															
														
														
													
														
															
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																*       #define RL_CULL_DISTANCE_FAR            4000.0     // Default projection matrix far cull distance | 
															
														
														
													
														
															
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																*       When loading a shader, the following vertex attributes and uniform | 
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																*       When loading a shader, the following vertex attributes and uniform | 
															
														
														
													
														
															
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																*       location names are tried to be set automatically: | 
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																*       location names are tried to be set automatically: | 
															
														
														
													
												
													
														
															
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																// Projection matrix culling | 
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																// Projection matrix culling | 
															
														
														
													
														
															
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																#ifndef RL_CULL_DISTANCE_NEAR | 
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																#ifndef RL_CULL_DISTANCE_NEAR | 
															
														
														
													
														
															
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																    #define RL_CULL_DISTANCE_NEAR                0.001      // Default near cull distance | 
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																    #define RL_CULL_DISTANCE_NEAR                 0.05      // Default near cull distance | 
															
														
														
													
														
															
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																#endif | 
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																#endif | 
															
														
														
													
														
															
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																#ifndef RL_CULL_DISTANCE_FAR | 
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																#ifndef RL_CULL_DISTANCE_FAR | 
															
														
														
													
														
															
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																    #define RL_CULL_DISTANCE_FAR               10000.0      // Default far cull distance | 
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																    #define RL_CULL_DISTANCE_FAR                4000.0     // Default far cull distance | 
															
														
														
													
														
															
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																#endif | 
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																#endif | 
															
														
														
													
														
															
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																// Texture parameters (equivalent to OpenGL defines) | 
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																// Texture parameters (equivalent to OpenGL defines) | 
															
														
														
													
												
													
														
															
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