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@ -3868,7 +3868,7 @@ static Shader LoadShaderDefault(void) |
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for (int i = 0; i < MAX_SHADER_LOCATIONS; i++) shader.locs[i] = -1; |
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// Vertex shader directly defined, no external file required |
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t">char defaultVShaderStr[] = |
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">const char *defaultVShaderStr = |
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#if defined(GRAPHICS_API_OPENGL_21) |
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"#version 120 \n" |
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#elif defined(GRAPHICS_API_OPENGL_ES2) |
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@ -3897,7 +3897,7 @@ static Shader LoadShaderDefault(void) |
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"} \n"; |
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// Fragment shader directly defined, no external file required |
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t">char defaultFShaderStr[] = |
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">const char *defaultFShaderStr = |
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#if defined(GRAPHICS_API_OPENGL_21) |
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"#version 120 \n" |
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#elif defined(GRAPHICS_API_OPENGL_ES2) |
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