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@ -1093,6 +1093,7 @@ static void MouseButtonCallback(GLFWwindow *window, int button, int action, int |
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// WARNING: GLFW could only return GLFW_PRESS (1) or GLFW_RELEASE (0) for now, |
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// but future releases may add more actions (i.e. GLFW_REPEAT) |
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CORE.Input.Mouse.currentButtonState[button] = action; |
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CORE.Input.Touch.currentTouchState[button] = action; |
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#if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES) |
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// Process mouse events as touches to be able to use mouse-gestures |
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