| @ -0,0 +1,97 @@ | |||||
| /******************************************************************************************* | |||||
| * | |||||
| * raylib [textures] example - sprite button | |||||
| * | |||||
| * This example has been created using raylib 2.5 (www.raylib.com) | |||||
| * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |||||
| * | |||||
| * Copyright (c) 2019 Ramon Santamaria (@raysan5) | |||||
| * | |||||
| ********************************************************************************************/ | |||||
| #include "raylib.h" | |||||
| #define NUM_FRAMES 3 // Number of frames (rectangles) for the button sprite texture | |||||
| int main() | |||||
| { | |||||
| // Initialization | |||||
| //-------------------------------------------------------------------------------------- | |||||
| const int screenWidth = 800; | |||||
| const int screenHeight = 450; | |||||
| InitWindow(screenWidth, screenHeight, "raylib [textures] example - sprite button"); | |||||
| InitAudioDevice(); // Initialize audio device | |||||
| Sound fxButton = LoadSound("resources/buttonfx.wav"); // Load button sound | |||||
| Texture2D button = LoadTexture("resources/button.png"); // Load button texture | |||||
| // Define frame rectangle for drawing | |||||
| int frameHeight = button.height/NUM_FRAMES; | |||||
| Rectangle sourceRec = { 0, 0, button.width, frameHeight }; | |||||
| // Define button bounds on screen | |||||
| Rectangle btnBounds = { screenWidth/2 - button.width/2, screenHeight/2 - button.height/NUM_FRAMES/2, button.width, frameHeight }; | |||||
| int btnState = 0; // Button state: 0-NORMAL, 1-MOUSE_HOVER, 2-PRESSED | |||||
| bool btnAction = false; // Button action should be activated | |||||
| Vector2 mousePoint = { 0.0f, 0.0f }; | |||||
| SetTargetFPS(60); | |||||
| //-------------------------------------------------------------------------------------- | |||||
| // Main game loop | |||||
| while (!WindowShouldClose()) // Detect window close button or ESC key | |||||
| { | |||||
| // Update | |||||
| //---------------------------------------------------------------------------------- | |||||
| mousePoint = GetMousePosition(); | |||||
| btnAction = false; | |||||
| // Check button state | |||||
| if (CheckCollisionPointRec(mousePoint, btnBounds)) | |||||
| { | |||||
| if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) btnState = 2; | |||||
| else btnState = 1; | |||||
| if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) btnAction = true; | |||||
| } | |||||
| else btnState = 0; | |||||
| if (btnAction) | |||||
| { | |||||
| PlaySound(fxButton); | |||||
| // TODO: Any desired action | |||||
| } | |||||
| // Calculate button frame rectangle to draw depending on button state | |||||
| sourceRec.y = btnState*frameHeight; | |||||
| //---------------------------------------------------------------------------------- | |||||
| // Draw | |||||
| //---------------------------------------------------------------------------------- | |||||
| BeginDrawing(); | |||||
| ClearBackground(RAYWHITE); | |||||
| DrawTextureRec(button, sourceRec, (Vector2){ btnBounds.x, btnBounds.y }, WHITE); // Draw button frame | |||||
| EndDrawing(); | |||||
| //---------------------------------------------------------------------------------- | |||||
| } | |||||
| // De-Initialization | |||||
| //-------------------------------------------------------------------------------------- | |||||
| UnloadTexture(button); // Unload button texture | |||||
| UnloadSound(fxButton); // Unload sound | |||||
| CloseAudioDevice(); // Close audio device | |||||
| CloseWindow(); // Close window and OpenGL context | |||||
| //-------------------------------------------------------------------------------------- | |||||
| return 0; | |||||
| } | |||||