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@ -270,7 +270,7 @@ void PrintModelviewMatrix(void); // DEBUG: Print modelview matrix |
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// NOTE: This functions are useless when using OpenGL 1.1 |
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//------------------------------------------------------------------------------------ |
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Shader LoadShader(char *vsFileName, char *fsFileName); // Load a custom shader and bind default locations |
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unsigned int LoadShaderProgram(char *vShaderStr, char *fShaderStr); // Load a custom shader and return program id |
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unsigned int LoadShaderProgram(char *vShaderStr, char *fShaderStr); // Load custom shader strings and return program id |
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void UnloadShader(Shader shader); // Unload a custom shader from memory |
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void SetPostproShader(Shader shader); // Set fullscreen postproduction shader |
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void SetCustomShader(Shader shader); // Set custom shader to be used in batch draw |
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