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Fix for issue 4454, MatrixDecompose() gave incorrect output for certain combinations of scale and rotation

pull/4461/head
waveydave 2 months ago
parent
commit
ab8f4598c9
1 changed files with 6 additions and 0 deletions
  1. +6
    -0
      src/raymath.h

+ 6
- 0
src/raymath.h View File

@ -2569,7 +2569,13 @@ RMAPI void MatrixDecompose(Matrix mat, Vector3 *translation, Quaternion *rotatio
if (!FloatEquals(det, 0))
{
clone.m0 /= s.x;
clone.m4 /= s.x;
clone.m8 /= s.x;
clone.m1 /= s.y;
clone.m5 /= s.y;
clone.m9 /= s.y;
clone.m2 /= s.z;
clone.m6 /= s.z;
clone.m10 /= s.z;
// Extract rotation

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