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Fix some typos in raymath.h

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Wilhem Barbier 7 年前
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共有 1 个文件被更改,包括 5 次插入5 次删除
  1. +5
    -5
      src/raymath.h

+ 5
- 5
src/raymath.h 查看文件

@ -124,7 +124,7 @@ RMDEF Vector2 Vector2Zero(void); // Vector with c
RMDEF Vector2 Vector2One(void); // Vector with components value 1.0f
RMDEF Vector2 Vector2Add(Vector2 v1, Vector2 v2); // Add two vectors (v1 + v2)
RMDEF Vector2 Vector2Subtract(Vector2 v1, Vector2 v2); // Subtract two vectors (v1 - v2)
RMDEF float Vector2Lenght(Vector2 v); // Calculate vector lenght
RMDEF float Vector2Lenght(Vector2 v); // Calculate vector length
RMDEF float Vector2DotProduct(Vector2 v1, Vector2 v2); // Calculate two vectors dot product
RMDEF float Vector2Distance(Vector2 v1, Vector2 v2); // Calculate distance between two vectors
RMDEF float Vector2Angle(Vector2 v1, Vector2 v2); // Calculate angle between two vectors in X-axis
@ -142,7 +142,7 @@ RMDEF Vector3 VectorAdd(Vector3 v1, Vector3 v2); // Add two vecto
RMDEF Vector3 VectorSubtract(Vector3 v1, Vector3 v2); // Substract two vectors
RMDEF Vector3 VectorCrossProduct(Vector3 v1, Vector3 v2); // Calculate two vectors cross product
RMDEF Vector3 VectorPerpendicular(Vector3 v); // Calculate one vector perpendicular vector
RMDEF float VectorLength(const Vector3 v); // Calculate vector lenght
RMDEF float VectorLength(const Vector3 v); // Calculate vector length
RMDEF float VectorDotProduct(Vector3 v1, Vector3 v2); // Calculate two vectors dot product
RMDEF float VectorDistance(Vector3 v1, Vector3 v2); // Calculate distance between two points
RMDEF void VectorScale(Vector3 *v, float scale); // Scale provided vector
@ -236,8 +236,8 @@ RMDEF Vector2 Vector2Subtract(Vector2 v1, Vector2 v2)
return (Vector2){ v1.x - v2.x, v1.y - v2.y };
}
// Calculate vector lenght
RMDEF float Vector2Lenght(Vector2 v)
// Calculate vector length
RMDEF float Vector2Length(Vector2 v)
{
return sqrtf((v.x*v.x) + (v.y*v.y));
}
@ -348,7 +348,7 @@ RMDEF Vector3 VectorPerpendicular(Vector3 v)
return result;
}
// Calculate vector lenght
// Calculate vector length
RMDEF float VectorLength(const Vector3 v)
{
return sqrtf(v.x*v.x + v.y*v.y + v.z*v.z);

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