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Update models_first_person_maze.c

pull/1558/head
raysan5 4 years ago
parent
commit
aebcd9b551
1 changed files with 6 additions and 6 deletions
  1. +6
    -6
      examples/models/models_first_person_maze.c

+ 6
- 6
examples/models/models_first_person_maze.c View File

@ -35,7 +35,7 @@ int main(void)
model.materials[0].maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture
// Get map image data to be used for collision detection
Color *mapPixels = GetImageData(imMap);
Color *mapPixels = LoadImageColors(imMap);
UnloadImage(imMap); // Unload image from RAM
Vector3 mapPosition = { -16.0f, 0.0f, -8.0f }; // Set model position
@ -113,13 +113,13 @@ int main(void)
// De-Initialization
//--------------------------------------------------------------------------------------
free(mapPixels); // Unload color array
UnloadImageColors(mapPixels); // Unload color array
UnloadTexture(cubicmap); // Unload cubicmap texture
UnloadTexture(texture); // Unload map texture
UnloadModel(model); // Unload map model
UnloadTexture(cubicmap); // Unload cubicmap texture
UnloadTexture(texture); // Unload map texture
UnloadModel(model); // Unload map model
CloseWindow(); // Close window and OpenGL context
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;

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