| 
				
				
					
						
					
				
				
				 | 
			
			 | 
			
			@ -35,7 +35,7 @@ int main(void) | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    model.materials[0].maps[MAP_DIFFUSE].texture = texture;             // Set map diffuse texture | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			
 | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    // Get map image data to be used for collision detection | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    Color *mapPixels = GetImageData(imMap); | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    Color *mapPixels = LoadImageColors(imMap); | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    UnloadImage(imMap);             // Unload image from RAM | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			
 | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    Vector3 mapPosition = { -16.0f, 0.0f, -8.0f };  // Set model position | 
			
		
		
	
	
		
			
				| 
				
					
						
					
				
				
					
						
					
				
				
				 | 
			
			 | 
			
			@ -113,13 +113,13 @@ int main(void) | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			
 | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    // De-Initialization | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    //-------------------------------------------------------------------------------------- | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    free(mapPixels);            // Unload color array | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    UnloadImageColors(mapPixels);   // Unload color array | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			
 | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    UnloadTexture(cubicmap);    // Unload cubicmap texture | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    UnloadTexture(texture);     // Unload map texture | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    UnloadModel(model);         // Unload map model | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    UnloadTexture(cubicmap);        // Unload cubicmap texture | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    UnloadTexture(texture);         // Unload map texture | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    UnloadModel(model);             // Unload map model | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			
 | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    CloseWindow();              // Close window and OpenGL context | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    CloseWindow();                  // Close window and OpenGL context | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    //-------------------------------------------------------------------------------------- | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			
 | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    return 0; | 
			
		
		
	
	
		
			
				| 
				
				
				
				 | 
			
			 | 
			
			
 |