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			@ -1190,6 +1190,7 @@ RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle dest | 
			
		
		
	
		
			
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			RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle destRec, Vector2 origin, float rotation, Color tint);  // Draws a texture (or part of it) that stretches or shrinks nicely | 
			
		
		
	
		
			
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			// Color/pixel related functions | 
			
		
		
	
		
			
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			RLAPI Color Fade(Color color, float alpha);                                 // Returns color with alpha applied, alpha goes from 0.0f to 1.0f | 
			
		
		
	
		
			
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			RLAPI int ColorToInt(Color color);                                          // Returns hexadecimal value for a Color | 
			
		
		
	
		
			
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			RLAPI Vector4 ColorNormalize(Color color);                                  // Returns Color normalized as float [0..1] | 
			
		
		
	
		
			
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			RLAPI Color ColorFromNormalized(Vector4 normalized);                        // Returns Color from normalized values [0..1] | 
			
		
		
	
	
		
			
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