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@ -1190,6 +1190,7 @@ RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle dest |
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RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle destRec, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely |
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// Color/pixel related functions |
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RLAPI Color Fade(Color color, float alpha); // Returns color with alpha applied, alpha goes from 0.0f to 1.0f |
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RLAPI int ColorToInt(Color color); // Returns hexadecimal value for a Color |
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RLAPI Vector4 ColorNormalize(Color color); // Returns Color normalized as float [0..1] |
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RLAPI Color ColorFromNormalized(Vector4 normalized); // Returns Color from normalized values [0..1] |
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