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@ -45,12 +45,12 @@ |
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//---------------------------------------------------------------------------------- |
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// Defines and Macros |
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//---------------------------------------------------------------------------------- |
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#define FORCE_TO_SWIPE 1 // Time in milliseconds |
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#define FORCE_TO_DRAG 20 |
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#define FORCE_TO_PINCH 5 |
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#define TAP_TIMEOUT 300 // Time in milliseconds |
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#define PINCH_TIMEOUT 300 // Time in milliseconds |
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#define DOUBLETAP_RANGE 30 |
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#define FORCE_TO_SWIPE 0.0005f // Measured in normalized pixels / time |
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#define MINIMUM_DRAG 0.015f // Measured in normalized pixels [0..1] |
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#define MINIMUM_PINCH 0.005f // Measured in normalized pixels [0..1] |
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#define TAP_TIMEOUT 300 // Time in milliseconds |
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#define PINCH_TIMEOUT 300 // Time in milliseconds |
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#define DOUBLETAP_RANGE 0.03f |
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//---------------------------------------------------------------------------------- |
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// Types and Structures Definition |
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@ -68,26 +68,29 @@ static Vector2 touchDownDragPosition = { 0.0f, 0.0f }; |
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static Vector2 touchUpPosition = { 0.0f, 0.0f }; |
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static Vector2 moveDownPosition = { 0.0f, 0.0f }; |
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static Vector2 moveDownPosition2 = { 0.0f, 0.0f }; |
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static int numTap = 0; |
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static int numHold = 0; |
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static bool isMoving = false; |
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static float timeHold = 0.0f; |
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static int pointCount = 0; |
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static int touchId = -1; |
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static double eventTime = 0.0; |
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static double swipeTime = 0.0; |
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// Hold gesture variables |
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static int numHold = 0; |
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static float timeHold = 0.0f; |
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// Drag gesture variables |
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static Vector2 dragVector = { 0.0f , 0.0f }; // DRAG vector (between initial and current position) |
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static float dragDistance = 0.0f; // DRAG distance (from initial touch point to final) for SWIPE GESTURE |
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static float dragAngle = 0.0f; // DRAG angle direction for SWIPE GESTURE |
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static float dragIntensity = 0.0f; // DRAG intensity, how far why did the DRAG (pixels per frame) for SWIPE GESTURE |
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static float dragAngle = 0.0f; // DRAG angle (relative to x-axis) |
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static float dragDistance = 0.0f; // DRAG distance (from initial touch point to final) (normalized [0..1]) |
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static float dragIntensity = 0.0f; // DRAG intensity, how far why did the DRAG (pixels per frame) |
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static bool startMoving = false; // SWIPE used to define when start measuring swipeTime |
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// Pinch gesture variables |
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static float pinchDistance = 0.0f; // Pinch displacement distance |
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static float pinchAngle = 0.0f; // Pinch displacement distance |
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static Vector2 pinchVector = { 0.0f , 0.0f }; // PINCH vector (between first and second touch points) |
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static float pinchAngle = 0.0f; // PINCH angle (relative to x-axis) |
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static float pinchDistance = 0.0f; // PINCH displacement distance (normalized [0..1]) |
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// Detected gestures |
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static int previousGesture = GESTURE_NONE; |
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@ -101,7 +104,7 @@ static unsigned int enabledGestures = 0b0000001111111111; |
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//---------------------------------------------------------------------------------- |
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static float Vector2Angle(Vector2 initialPosition, Vector2 finalPosition); |
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static float Vector2Distance(Vector2 v1, Vector2 v2); |
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static double GetCurrentTime(); |
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static double GetCurrentTime(kt">void); |
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//---------------------------------------------------------------------------------- |
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// Module Functions Definition |
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@ -147,17 +150,19 @@ void ProcessGestureEvent(GestureEvent event) |
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{ |
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if (currentGesture == GESTURE_DRAG) touchUpPosition = event.position[0]; |
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// ">Calculate for swipe |
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// l">NOTE: dragIntensity dependend on the resolution of the screen |
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dragDistance = Vector2Distance(touchDownPosition, touchUpPosition); |
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dragIntensity = dragDistance/(float)((GetCurrentTime() - swipeTime)); |
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// TODO: Make getures detection resolution independant |
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isMoving = false; |
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startMoving = false; |
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// Detect GESTURE_SWIPE |
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if ((dragIntensity > FORCE_TO_SWIPE) && (touchId == 0)) // RAY: why check (touchId == 0)??? |
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{ |
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// NOTE: Angle should be inverted in Y |
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dragAngle = 360.0f - Vector2Angle(touchDownPosition, touchUpPosition);; |
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dragAngle = 360.0f - Vector2Angle(touchDownPosition, touchUpPosition); |
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if ((dragAngle < 30) || (dragAngle > 330)) currentGesture = GESTURE_SWIPE_RIGHT; // Right |
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else if ((dragAngle > 30) && (dragAngle < 120)) currentGesture = GESTURE_SWIPE_UP; // Up |
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@ -178,26 +183,28 @@ void ProcessGestureEvent(GestureEvent event) |
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} |
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else if (event.touchAction == TOUCH_MOVE) |
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{ |
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if (n">Vector2Distance(moveDownPosition, event.position[0]) > 5) eventTime = GetCurrentTime(); |
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if (p">(currentGesture == GESTURE_DRAG)) eventTime = GetCurrentTime(); |
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if (!isMoving) |
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if (!startMoving) |
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{ |
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swipeTime = GetCurrentTime(); |
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isMoving = true; |
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startMoving = true; |
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} |
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moveDownPosition = event.position[0]; |
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if (currentGesture == GESTURE_HOLD) |
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if (currentGesture == GESTURE_HOLD) |
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{ |
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if (numHold == 1) touchDownPosition = event.position[0]; |
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numHold = 2; |
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dragDistance = Vector2Distance(touchDownPosition, moveDownPosition); |
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// Detect GESTURE_DRAG |
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if (dragDistance >= FORCE_TO_DRAG) currentGesture = GESTURE_DRAG; |
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if (Vector2Distance(touchDownPosition, moveDownPosition) >= MINIMUM_DRAG) |
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{ |
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eventTime = GetCurrentTime(); |
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currentGesture = GESTURE_DRAG; |
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} |
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} |
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dragVector.x = moveDownPosition.x - touchDownDragPosition.x; |
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@ -210,7 +217,11 @@ void ProcessGestureEvent(GestureEvent event) |
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{ |
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touchDownPosition = event.position[0]; |
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touchDownPosition2 = event.position[1]; |
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pinchDistance = Vector2Distance(touchDownPosition, touchDownPosition2); |
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//pinchDistance = Vector2Distance(touchDownPosition, touchDownPosition2); |
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pinchVector.x = touchDownPosition2.x - touchDownPosition.x; |
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pinchVector.y = touchDownPosition2.y - touchDownPosition.y; |
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currentGesture = GESTURE_HOLD; |
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timeHold = GetCurrentTime(); |
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@ -218,22 +229,25 @@ void ProcessGestureEvent(GestureEvent event) |
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else if (event.touchAction == TOUCH_MOVE) |
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{ |
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pinchDistance = Vector2Distance(moveDownPosition, moveDownPosition2); |
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touchDownPosition = moveDownPosition; |
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touchDownPosition2 = moveDownPosition2; |
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moveDownPosition = event.position[0]; |
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moveDownPosition2 = event.position[1]; |
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if ((Vector2Distance(touchDownPosition, moveDownPosition) > FORCE_TO_PINCH) || (Vector2Distance(touchDownPosition2, moveDownPosition2) > FORCE_TO_PINCH)) |
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pinchVector.x = moveDownPosition2.x - moveDownPosition.x; |
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pinchVector.y = moveDownPosition2.y - moveDownPosition.y; |
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if ((Vector2Distance(touchDownPosition, moveDownPosition) >= MINIMUM_PINCH) || (Vector2Distance(touchDownPosition2, moveDownPosition2) >= MINIMUM_PINCH)) |
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{ |
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if ((Vector2Distance(moveDownPosition, moveDownPosition2) - pinchDistance) < 0) currentGesture = GESTURE_PINCH_IN; |
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else currentGesture = GESTURE_PINCH_OUT; |
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} |
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else |
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else |
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{ |
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currentGesture = GESTURE_HOLD; |
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timeHold = GetCurrentTime(); |
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currentGesture = GESTURE_HOLD; |
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timeHold = GetCurrentTime(); |
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} |
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// NOTE: Angle should be inverted in Y |
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@ -243,6 +257,7 @@ void ProcessGestureEvent(GestureEvent event) |
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{ |
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pinchDistance = 0.0f; |
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pinchAngle = 0.0f; |
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pinchVector = (Vector2){ 0.0f, 0.0f }; |
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currentGesture = GESTURE_NONE; |
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} |
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@ -289,26 +304,30 @@ int GetGestureType(void) |
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return (enabledGestures & currentGesture); |
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} |
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void SetGesturesEnabled(unsigned int gestureFlags) |
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// Get number of touch points |
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int GetTouchPointsCount(void) |
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{ |
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enabledGestures = gestureFlags; |
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// NOTE: point count is calculated when ProcessGestureEvent(GestureEvent event) is called |
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return pointCount; |
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} |
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// Get drag dragIntensity (pixels per frame) |
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float GetGestureDragdragIntensity(void) |
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// Enable only desired getures to be detected |
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void SetGesturesEnabled(unsigned int gestureFlags) |
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{ |
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// NOTE: drag intensity is calculated on one touch points TOUCH_UP |
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return dragIntensity; |
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enabledGestures = gestureFlags; |
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} |
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// Get drag angle |
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// NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise |
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float GetGestureDragAngle(void) |
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// Hold time measured in ms |
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float GetGestureHoldDuration(void) |
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{ |
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// NOTE: drag angle is calculated on one touch points TOUCH_UP |
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// NOTE: time is calculated on current gesture HOLD |
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return dragAngle; |
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float time = 0.0f; |
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if (currentGesture == GESTURE_HOLD) time = (float)GetCurrentTime() - timeHold; |
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return time; |
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} |
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// Get drag vector (between initial touch point to current) |
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@ -319,33 +338,22 @@ Vector2 GetGestureDragVector(void) |
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return dragVector; |
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} |
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// Hold time measured in ms |
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float GetGestureHoldDuration(void) |
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// Get drag angle |
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// NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise |
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float GetGestureDragAngle(void) |
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{ |
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// NOTE: time is calculated on current gesture HOLD |
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float time = 0.0f; |
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if (currentGesture == GESTURE_HOLD) time = (float)GetCurrentTime() - timeHold; |
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// NOTE: drag angle is calculated on one touch points TOUCH_UP |
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return time; |
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return dragAngle; |
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} |
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// Get distance between two pinch points |
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kt">float GetGesturePinchDelta(void) |
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n">Vector2 GetGesturePinchVector(void) |
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{ |
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// NOTE: The position values used for pinchDistance are not modified like the position values of [core.c]-->GetTouchPosition(int index) |
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// NOTE: pinch distance is calculated on two touch points TOUCH_MOVE |
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return pinchDistance; |
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} |
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// Get number of touch points |
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int GetTouchPointsCount(void) |
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{ |
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// NOTE: point count is calculated when ProcessGestureEvent(GestureEvent event) is called |
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return pointCount; |
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return pinchVector; |
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} |
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// Get angle beween two pinch points |
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@ -388,7 +396,7 @@ static float Vector2Distance(Vector2 v1, Vector2 v2) |
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} |
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// Time measure returned are milliseconds |
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static double GetCurrentTime() |
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static double GetCurrentTime(kt">void) |
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{ |
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double time = 0; |
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