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Updated gestures module

Using normalized [0..1] input points
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Ray 9 år sedan
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4 ändrade filer med 109 tillägg och 76 borttagningar
  1. +27
    -1
      src/core.c
  2. +71
    -63
      src/gestures.c
  3. +6
    -6
      src/gestures.h
  4. +5
    -6
      src/raylib.h

+ 27
- 1
src/core.c Visa fil

@ -1700,14 +1700,22 @@ static void MouseButtonCallback(GLFWwindow *window, int button, int action, int
// Register touch actions
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) gestureEvent.touchAction = TOUCH_DOWN;
//else if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) gestureEvent.touchAction = TOUCH_MOVE;
else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) gestureEvent.touchAction = TOUCH_UP;
// NOTE: TOUCH_MOVE event is registered in MouseCursorPosCallback()
// Assign a pointer ID
gestureEvent.pointerId[0] = 0;
// Register touch points count
gestureEvent.pointCount = 1;
// Register touch points position, only one point registered
gestureEvent.position[0] = GetMousePosition();
// Normalize gestureEvent.position[0] for screenWidth and screenHeight
gestureEvent.position[0].x /= (float)GetScreenWidth();
gestureEvent.position[0].y /= (float)GetScreenHeight();
// Gesture data is sent to gestures system for processing
ProcessGestureEvent(gestureEvent);
@ -1729,6 +1737,10 @@ static void MouseCursorPosCallback(GLFWwindow *window, double x, double y)
// Register touch points position, only one point registered
gestureEvent.position[0] = (Vector2){ (float)x, (float)y };
// Normalize gestureEvent.position[0] for screenWidth and screenHeight
gestureEvent.position[0].x /= (float)GetScreenWidth();
gestureEvent.position[0].y /= (float)GetScreenHeight();
// Gesture data is sent to gestures system for processing
ProcessGestureEvent(gestureEvent);
@ -1992,6 +2004,13 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
gestureEvent.position[0] = (Vector2){ AMotionEvent_getX(event, 0), AMotionEvent_getY(event, 0) };
gestureEvent.position[1] = (Vector2){ AMotionEvent_getX(event, 1), AMotionEvent_getY(event, 1) };
// Normalize gestureEvent.position[x] for screenWidth and screenHeight
gestureEvent.position[0].x /= (float)GetScreenWidth();
gestureEvent.position[0].y /= (float)GetScreenHeight();
gestureEvent.position[1].x /= (float)GetScreenWidth();
gestureEvent.position[1].y /= (float)GetScreenHeight();
// Gesture data is sent to gestures system for processing
ProcessGestureEvent(gestureEvent);
@ -2564,6 +2583,13 @@ static EM_BOOL EmscriptenInputCallback(int eventType, const EmscriptenTouchEvent
touchPosition[0] = gestureEvent.position[0];
touchPosition[1] = gestureEvent.position[1];
// Normalize gestureEvent.position[x] for screenWidth and screenHeight
gestureEvent.position[0].x /= (float)GetScreenWidth();
gestureEvent.position[0].y /= (float)GetScreenHeight();
gestureEvent.position[1].x /= (float)GetScreenWidth();
gestureEvent.position[1].y /= (float)GetScreenHeight();
// Gesture data is sent to gestures system for processing
ProcessGestureEvent(gestureEvent); // Process obtained gestures data

+ 71
- 63
src/gestures.c Visa fil

@ -45,12 +45,12 @@
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
#define FORCE_TO_SWIPE 1 // Time in milliseconds
#define FORCE_TO_DRAG 20
#define FORCE_TO_PINCH 5
#define TAP_TIMEOUT 300 // Time in milliseconds
#define PINCH_TIMEOUT 300 // Time in milliseconds
#define DOUBLETAP_RANGE 30
#define FORCE_TO_SWIPE 0.0005f // Measured in normalized pixels / time
#define MINIMUM_DRAG 0.015f // Measured in normalized pixels [0..1]
#define MINIMUM_PINCH 0.005f // Measured in normalized pixels [0..1]
#define TAP_TIMEOUT 300 // Time in milliseconds
#define PINCH_TIMEOUT 300 // Time in milliseconds
#define DOUBLETAP_RANGE 0.03f
//----------------------------------------------------------------------------------
// Types and Structures Definition
@ -68,26 +68,29 @@ static Vector2 touchDownDragPosition = { 0.0f, 0.0f };
static Vector2 touchUpPosition = { 0.0f, 0.0f };
static Vector2 moveDownPosition = { 0.0f, 0.0f };
static Vector2 moveDownPosition2 = { 0.0f, 0.0f };
static int numTap = 0;
static int numHold = 0;
static bool isMoving = false;
static float timeHold = 0.0f;
static int pointCount = 0;
static int touchId = -1;
static double eventTime = 0.0;
static double swipeTime = 0.0;
// Hold gesture variables
static int numHold = 0;
static float timeHold = 0.0f;
// Drag gesture variables
static Vector2 dragVector = { 0.0f , 0.0f }; // DRAG vector (between initial and current position)
static float dragDistance = 0.0f; // DRAG distance (from initial touch point to final) for SWIPE GESTURE
static float dragAngle = 0.0f; // DRAG angle direction for SWIPE GESTURE
static float dragIntensity = 0.0f; // DRAG intensity, how far why did the DRAG (pixels per frame) for SWIPE GESTURE
static float dragAngle = 0.0f; // DRAG angle (relative to x-axis)
static float dragDistance = 0.0f; // DRAG distance (from initial touch point to final) (normalized [0..1])
static float dragIntensity = 0.0f; // DRAG intensity, how far why did the DRAG (pixels per frame)
static bool startMoving = false; // SWIPE used to define when start measuring swipeTime
// Pinch gesture variables
static float pinchDistance = 0.0f; // Pinch displacement distance
static float pinchAngle = 0.0f; // Pinch displacement distance
static Vector2 pinchVector = { 0.0f , 0.0f }; // PINCH vector (between first and second touch points)
static float pinchAngle = 0.0f; // PINCH angle (relative to x-axis)
static float pinchDistance = 0.0f; // PINCH displacement distance (normalized [0..1])
// Detected gestures
static int previousGesture = GESTURE_NONE;
@ -101,7 +104,7 @@ static unsigned int enabledGestures = 0b0000001111111111;
//----------------------------------------------------------------------------------
static float Vector2Angle(Vector2 initialPosition, Vector2 finalPosition);
static float Vector2Distance(Vector2 v1, Vector2 v2);
static double GetCurrentTime();
static double GetCurrentTime(kt">void);
//----------------------------------------------------------------------------------
// Module Functions Definition
@ -147,17 +150,19 @@ void ProcessGestureEvent(GestureEvent event)
{
if (currentGesture == GESTURE_DRAG) touchUpPosition = event.position[0];
// ">Calculate for swipe
// l">NOTE: dragIntensity dependend on the resolution of the screen
dragDistance = Vector2Distance(touchDownPosition, touchUpPosition);
dragIntensity = dragDistance/(float)((GetCurrentTime() - swipeTime));
// TODO: Make getures detection resolution independant
isMoving = false;
startMoving = false;
// Detect GESTURE_SWIPE
if ((dragIntensity > FORCE_TO_SWIPE) && (touchId == 0)) // RAY: why check (touchId == 0)???
{
// NOTE: Angle should be inverted in Y
dragAngle = 360.0f - Vector2Angle(touchDownPosition, touchUpPosition);;
dragAngle = 360.0f - Vector2Angle(touchDownPosition, touchUpPosition);
if ((dragAngle < 30) || (dragAngle > 330)) currentGesture = GESTURE_SWIPE_RIGHT; // Right
else if ((dragAngle > 30) && (dragAngle < 120)) currentGesture = GESTURE_SWIPE_UP; // Up
@ -178,26 +183,28 @@ void ProcessGestureEvent(GestureEvent event)
}
else if (event.touchAction == TOUCH_MOVE)
{
if (n">Vector2Distance(moveDownPosition, event.position[0]) > 5) eventTime = GetCurrentTime();
if (p">(currentGesture == GESTURE_DRAG)) eventTime = GetCurrentTime();
if (!isMoving)
if (!startMoving)
{
swipeTime = GetCurrentTime();
isMoving = true;
startMoving = true;
}
moveDownPosition = event.position[0];
if (currentGesture == GESTURE_HOLD)
if (currentGesture == GESTURE_HOLD)
{
if (numHold == 1) touchDownPosition = event.position[0];
numHold = 2;
dragDistance = Vector2Distance(touchDownPosition, moveDownPosition);
// Detect GESTURE_DRAG
if (dragDistance >= FORCE_TO_DRAG) currentGesture = GESTURE_DRAG;
if (Vector2Distance(touchDownPosition, moveDownPosition) >= MINIMUM_DRAG)
{
eventTime = GetCurrentTime();
currentGesture = GESTURE_DRAG;
}
}
dragVector.x = moveDownPosition.x - touchDownDragPosition.x;
@ -210,7 +217,11 @@ void ProcessGestureEvent(GestureEvent event)
{
touchDownPosition = event.position[0];
touchDownPosition2 = event.position[1];
pinchDistance = Vector2Distance(touchDownPosition, touchDownPosition2);
//pinchDistance = Vector2Distance(touchDownPosition, touchDownPosition2);
pinchVector.x = touchDownPosition2.x - touchDownPosition.x;
pinchVector.y = touchDownPosition2.y - touchDownPosition.y;
currentGesture = GESTURE_HOLD;
timeHold = GetCurrentTime();
@ -218,22 +229,25 @@ void ProcessGestureEvent(GestureEvent event)
else if (event.touchAction == TOUCH_MOVE)
{
pinchDistance = Vector2Distance(moveDownPosition, moveDownPosition2);
touchDownPosition = moveDownPosition;
touchDownPosition2 = moveDownPosition2;
moveDownPosition = event.position[0];
moveDownPosition2 = event.position[1];
if ((Vector2Distance(touchDownPosition, moveDownPosition) > FORCE_TO_PINCH) || (Vector2Distance(touchDownPosition2, moveDownPosition2) > FORCE_TO_PINCH))
pinchVector.x = moveDownPosition2.x - moveDownPosition.x;
pinchVector.y = moveDownPosition2.y - moveDownPosition.y;
if ((Vector2Distance(touchDownPosition, moveDownPosition) >= MINIMUM_PINCH) || (Vector2Distance(touchDownPosition2, moveDownPosition2) >= MINIMUM_PINCH))
{
if ((Vector2Distance(moveDownPosition, moveDownPosition2) - pinchDistance) < 0) currentGesture = GESTURE_PINCH_IN;
else currentGesture = GESTURE_PINCH_OUT;
}
else
else
{
currentGesture = GESTURE_HOLD;
timeHold = GetCurrentTime();
currentGesture = GESTURE_HOLD;
timeHold = GetCurrentTime();
}
// NOTE: Angle should be inverted in Y
@ -243,6 +257,7 @@ void ProcessGestureEvent(GestureEvent event)
{
pinchDistance = 0.0f;
pinchAngle = 0.0f;
pinchVector = (Vector2){ 0.0f, 0.0f };
currentGesture = GESTURE_NONE;
}
@ -289,26 +304,30 @@ int GetGestureType(void)
return (enabledGestures & currentGesture);
}
void SetGesturesEnabled(unsigned int gestureFlags)
// Get number of touch points
int GetTouchPointsCount(void)
{
enabledGestures = gestureFlags;
// NOTE: point count is calculated when ProcessGestureEvent(GestureEvent event) is called
return pointCount;
}
// Get drag dragIntensity (pixels per frame)
float GetGestureDragdragIntensity(void)
// Enable only desired getures to be detected
void SetGesturesEnabled(unsigned int gestureFlags)
{
// NOTE: drag intensity is calculated on one touch points TOUCH_UP
return dragIntensity;
enabledGestures = gestureFlags;
}
// Get drag angle
// NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise
float GetGestureDragAngle(void)
// Hold time measured in ms
float GetGestureHoldDuration(void)
{
// NOTE: drag angle is calculated on one touch points TOUCH_UP
// NOTE: time is calculated on current gesture HOLD
return dragAngle;
float time = 0.0f;
if (currentGesture == GESTURE_HOLD) time = (float)GetCurrentTime() - timeHold;
return time;
}
// Get drag vector (between initial touch point to current)
@ -319,33 +338,22 @@ Vector2 GetGestureDragVector(void)
return dragVector;
}
// Hold time measured in ms
float GetGestureHoldDuration(void)
// Get drag angle
// NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise
float GetGestureDragAngle(void)
{
// NOTE: time is calculated on current gesture HOLD
float time = 0.0f;
if (currentGesture == GESTURE_HOLD) time = (float)GetCurrentTime() - timeHold;
// NOTE: drag angle is calculated on one touch points TOUCH_UP
return time;
return dragAngle;
}
// Get distance between two pinch points
kt">float GetGesturePinchDelta(void)
n">Vector2 GetGesturePinchVector(void)
{
// NOTE: The position values used for pinchDistance are not modified like the position values of [core.c]-->GetTouchPosition(int index)
// NOTE: pinch distance is calculated on two touch points TOUCH_MOVE
return pinchDistance;
}
// Get number of touch points
int GetTouchPointsCount(void)
{
// NOTE: point count is calculated when ProcessGestureEvent(GestureEvent event) is called
return pointCount;
return pinchVector;
}
// Get angle beween two pinch points
@ -388,7 +396,7 @@ static float Vector2Distance(Vector2 v1, Vector2 v2)
}
// Time measure returned are milliseconds
static double GetCurrentTime()
static double GetCurrentTime(kt">void)
{
double time = 0;

+ 6
- 6
src/gestures.h Visa fil

@ -90,19 +90,19 @@ extern "C" { // Prevents name mangling of functions
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
void ProcessGestureEvent(GestureEvent event); // Process gesture event and translate it into gestures
void UpdateGestures(void); // Update gestures detected (must be called every frame)
bool IsGestureDetected(void); // Check if a gesture have been detected
int GetGestureType(void); // Get latest detected gesture
void SetGesturesEnabled(unsigned int gestureFlags); // Enable a set of gestures using flags
void ProcessGestureEvent(GestureEvent event); // Process gesture event and translate it into gestures
int GetTouchPointsCount(void); // Get touch points count
float GetGestureDragIntensity(void); // Get gesture drag intensity
float GetGestureDragAngle(void); // Get gesture drag angle
float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds
Vector2 GetGestureDragVector(void); // Get gesture drag vector
int GetGestureHoldDuration(void); // Get gesture hold time in frames
kt">float GetGesturePinchDelta(void); // Get gesture pinch delta
float GetGestureDragAngle(void); // Get gesture drag angle
n">Vector2 GetGesturePinchVector(void); // Get gesture pinch delta
float GetGesturePinchAngle(void); // Get gesture pinch angle
int GetTouchPointsCount(void); // Get touch points count
#ifdef __cplusplus
}

+ 5
- 6
src/raylib.h Visa fil

@ -607,19 +607,18 @@ bool IsButtonReleased(int button); // Detect if an android
//------------------------------------------------------------------------------------
// Gestures and Touch Handling Functions (Module: gestures)
//------------------------------------------------------------------------------------
void ProcessGestureEvent(GestureEvent event); // Process gesture event and translate it into gestures
void UpdateGestures(void); // Update gestures detected (must be called every frame)
bool IsGestureDetected(void); // Check if a gesture have been detected
int GetGestureType(void); // Get latest detected gesture
void SetGesturesEnabled(unsigned int gestureFlags); // Enable a set of gestures using flags
void ProcessGestureEvent(GestureEvent event); // Process gesture event and translate it into gestures
int GetTouchPointsCount(void); // Get touch points count
float GetGestureDragIntensity(void); // Get gesture drag intensity
float GetGestureDragAngle(void); // Get gesture drag angle
float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds
Vector2 GetGestureDragVector(void); // Get gesture drag vector
float GetGestureHoldDuration(void); // Get gesture hold time in ms
kt">float GetGesturePinchDelta(void); // Get gesture pinch delta
float GetGestureDragAngle(void); // Get gesture drag angle
n">Vector2 GetGesturePinchVector(void); // Get gesture pinch delta
float GetGesturePinchAngle(void); // Get gesture pinch angle
int GetTouchPointsCount(void); // Get touch points count
//------------------------------------------------------------------------------------
// Camera System Functions (Module: camera)

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