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			@ -1213,6 +1213,7 @@ RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); | 
			
		
		
	
		
			
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			RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec);                                         // Check if point is inside rectangle | 
			
		
		
	
		
			
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			RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius);                       // Check if point is inside circle | 
			
		
		
	
		
			
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			RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3);               // Check if point is inside a triangle | 
			
		
		
	
		
			
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			RLAPI bool CheckCollisionPointPolygon(Vector2 point, Vector2* vertices, int verticesCount);              // Check if point is within a polygon described by array of vertices | 
			
		
		
	
		
			
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			RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference | 
			
		
		
	
		
			
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			RLAPI bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold);                // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold] | 
			
		
		
	
		
			
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			RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2);                                         // Get collision rectangle for two rectangles collision | 
			
		
		
	
	
		
			
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