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@ -1077,8 +1077,8 @@ RLAPI bool IsKeyDown(int key); // Check if a key |
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RLAPI bool IsKeyReleased(int key); // Check if a key has been released once |
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RLAPI bool IsKeyUp(int key); // Check if a key is NOT being pressed |
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RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC) |
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RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued |
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RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued |
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RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued. Returns 0 when the queue is empty. |
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RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued. Returns 0 when the queue is empty. |
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// Input-related functions: gamepads |
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RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available |
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