@ -1077,8 +1077,8 @@ RLAPI bool IsKeyDown(int key); // Check if a key
RLAPI bool IsKeyReleased ( int key ) ; / / Check if a key has been released once
RLAPI bool IsKeyUp ( int key ) ; / / Check if a key is NOT being pressed
RLAPI void SetExitKey ( int key ) ; / / Set a custom key to exit program ( default is ESC )
RLAPI int GetKeyPressed ( void ) ; / / Get key pressed ( keycode ) , call it multiple times for keys queued
RLAPI int GetCharPressed ( void ) ; / / Get char pressed ( unicode ) , call it multiple times for chars queued
RLAPI int GetKeyPressed ( void ) ; / / Get key pressed ( keycode ) , call it multiple times for keys queued . Returns 0 when the queue is empty .
RLAPI int GetCharPressed ( void ) ; / / Get char pressed ( unicode ) , call it multiple times for chars queued . Returns 0 when the queue is empty .
/ / Input - related functions : gamepads
RLAPI bool IsGamepadAvailable ( int gamepad ) ; / / Check if a gamepad is available