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| /******************************************************************************************* | |||
| * | |||
| * raylib [core] example - Oculus Rift CV1 | |||
| * | |||
| * This example has been created using raylib 1.5 (www.raylib.com) | |||
| * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |||
| * | |||
| * Copyright (c) 2016 Ramon Santamaria (@raysan5) | |||
| * | |||
| ********************************************************************************************/ | |||
| #include "raylib.h" | |||
| int main() | |||
| { | |||
| // Initialization | |||
| //-------------------------------------------------------------------------------------- | |||
| int screenWidth = 1080; | |||
| int screenHeight = 600; | |||
| InitWindow(screenWidth, screenHeight, "raylib [core] example - oculus rift"); | |||
| InitOculusDevice(); | |||
| // Define the camera to look into our 3d world | |||
| Camera camera; | |||
| camera.position = (Vector3){ 5.0f, 5.0f, 5.0f }; // Camera position | |||
| camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point | |||
| camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) | |||
| camera.fovy = 45.0f; // Camera field-of-view Y | |||
| Vector3 cubePosition = { 0.0f, 0.0f, 0.0f }; | |||
| SetTargetFPS(90); // Set our game to run at 90 frames-per-second | |||
| //-------------------------------------------------------------------------------------- | |||
| // Main game loop | |||
| while (!WindowShouldClose()) // Detect window close button or ESC key | |||
| { | |||
| // Update | |||
| //---------------------------------------------------------------------------------- | |||
| UpdateOculusTracking(); | |||
| //---------------------------------------------------------------------------------- | |||
| // Draw | |||
| //---------------------------------------------------------------------------------- | |||
| BeginDrawing(); | |||
| ClearBackground(RAYWHITE); | |||
| Begin3dMode(camera); | |||
| DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED); | |||
| DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON); | |||
| DrawGrid(10, 1.0f); | |||
| End3dMode(); | |||
| EndDrawing(); | |||
| //---------------------------------------------------------------------------------- | |||
| } | |||
| // De-Initialization | |||
| //-------------------------------------------------------------------------------------- | |||
| CloseOculusdevice(); // Close Oculus Rift device | |||
| CloseWindow(); // Close window and OpenGL context | |||
| //-------------------------------------------------------------------------------------- | |||
| return 0; | |||
| } | |||