|
|
@ -138,13 +138,14 @@ void SetMasterVolume(float volume); // Set master vo |
|
|
|
|
|
|
|
// Wave/Sound loading/unloading functions |
|
|
|
Wave LoadWave(const char *fileName); // Load wave data from file |
|
|
|
Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. ".wav" |
|
|
|
Sound LoadSound(const char *fileName); // Load sound from file |
|
|
|
Sound LoadSoundFromWave(Wave wave); // Load sound from wave data |
|
|
|
void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data |
|
|
|
void UnloadWave(Wave wave); // Unload wave data |
|
|
|
void UnloadSound(Sound sound); // Unload sound |
|
|
|
void ExportWave(Wave wave, const char *fileName); // Export wave data to file |
|
|
|
void ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h) |
|
|
|
bool ExportWave(Wave wave, const char *fileName); // Export wave data to file, returns true on success |
|
|
|
bool ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h), returns true on success |
|
|
|
|
|
|
|
// Wave/Sound management functions |
|
|
|
void PlaySound(Sound sound); // Play a sound |
|
|
@ -160,18 +161,19 @@ void SetSoundPitch(Sound sound, float pitch); // Set pitch for |
|
|
|
void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format |
|
|
|
Wave WaveCopy(Wave wave); // Copy a wave to a new wave |
|
|
|
void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a wave to defined samples range |
|
|
|
float *GetWaveData(Wave wave); // Get samples data from wave as a floats array |
|
|
|
float *LoadWaveSamples(Wave wave); // Load samples data from wave as a floats array |
|
|
|
void UnloadWaveSamples(float *samples); // Unload samples data loaded with LoadWaveSamples() |
|
|
|
|
|
|
|
// Music management functions |
|
|
|
Music LoadMusicStream(const char *fileName); // Load music stream from file |
|
|
|
Music LoadMusicStreamFromMemory(const char *fileType, unsigned char* data, int dataSize); // Load module music from data |
|
|
|
Music LoadMusicStreamFromMemory(const char *fileType, unsigned char* data, int dataSize); // Load music stream from data |
|
|
|
void UnloadMusicStream(Music music); // Unload music stream |
|
|
|
void PlayMusicStream(Music music); // Start music playing |
|
|
|
bool IsMusicPlaying(Music music); // Check if music is playing |
|
|
|
void UpdateMusicStream(Music music); // Updates buffers for music streaming |
|
|
|
void StopMusicStream(Music music); // Stop music playing |
|
|
|
void PauseMusicStream(Music music); // Pause music playing |
|
|
|
void ResumeMusicStream(Music music); // Resume playing paused music |
|
|
|
bool IsMusicPlaying(Music music); // Check if music is playing |
|
|
|
void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level) |
|
|
|
void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level) |
|
|
|
float GetMusicTimeLength(Music music); // Get music time length (in seconds) |
|
|
|