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REVIEWED: shaders_vertex_displacement

pull/4213/head
Ray pirms 4 mēnešiem
vecāks
revīzija
b657001e0d
2 mainītis faili ar 3 papildinājumiem un 7 dzēšanām
  1. +1
    -1
      examples/Makefile
  2. +2
    -6
      examples/shaders/shaders_vertex_displacement.c

+ 1
- 1
examples/Makefile Parādīt failu

@ -613,7 +613,7 @@ SHADERS = \
shaders/shaders_texture_tiling \
shaders/shaders_texture_waves \
shaders/shaders_write_depth \
shaders/shaders_vertex_displacement
shaders/shaders_vertex_displacement
AUDIO = \
audio/audio_mixed_processor \

+ 2
- 6
examples/shaders/shaders_vertex_displacement.c Parādīt failu

@ -14,10 +14,8 @@
********************************************************************************************/
#include "raylib.h"
#include "raymath.h"
#include "rlgl.h"
#include <printf.h>;
#include "rlgl.h"
#define RLIGHTS_IMPLEMENTATION
#include "rlights.h"
@ -51,8 +49,7 @@ int main(void)
// Load vertex and fragment shaders
Shader shader = LoadShader(
TextFormat("resources/shaders/glsl%i/vertex_displacement.vs", GLSL_VERSION),
TextFormat("resources/shaders/glsl%i/vertex_displacement.fs", GLSL_VERSION)
);
TextFormat("resources/shaders/glsl%i/vertex_displacement.fs", GLSL_VERSION));
// Load perlin noise texture
Image perlinNoiseImage = GenImagePerlinNoise(512, 512, 0, 0, 1.0f);
@ -111,7 +108,6 @@ int main(void)
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadShader(shader);
UnloadModel(planeModel);

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