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@ -14,10 +14,8 @@ |
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********************************************************************************************/ |
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********************************************************************************************/ |
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#include "raylib.h" |
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#include "raylib.h" |
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#include "raymath.h" |
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#include "rlgl.h" |
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#include <printf.h> |
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#include "rlgl.h" |
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#define RLIGHTS_IMPLEMENTATION |
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#define RLIGHTS_IMPLEMENTATION |
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#include "rlights.h" |
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#include "rlights.h" |
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@ -51,8 +49,7 @@ int main(void) |
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// Load vertex and fragment shaders |
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// Load vertex and fragment shaders |
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Shader shader = LoadShader( |
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Shader shader = LoadShader( |
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TextFormat("resources/shaders/glsl%i/vertex_displacement.vs", GLSL_VERSION), |
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TextFormat("resources/shaders/glsl%i/vertex_displacement.vs", GLSL_VERSION), |
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TextFormat("resources/shaders/glsl%i/vertex_displacement.fs", GLSL_VERSION) |
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); |
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TextFormat("resources/shaders/glsl%i/vertex_displacement.fs", GLSL_VERSION)); |
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// Load perlin noise texture |
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// Load perlin noise texture |
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Image perlinNoiseImage = GenImagePerlinNoise(512, 512, 0, 0, 1.0f); |
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Image perlinNoiseImage = GenImagePerlinNoise(512, 512, 0, 0, 1.0f); |
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@ -111,7 +108,6 @@ int main(void) |
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// De-Initialization |
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// De-Initialization |
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//-------------------------------------------------------------------------------------- |
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//-------------------------------------------------------------------------------------- |
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UnloadShader(shader); |
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UnloadShader(shader); |
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UnloadModel(planeModel); |
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UnloadModel(planeModel); |
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