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@ -456,6 +456,11 @@ void PollInputEvents(void) |
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// https://developer.apple.com/documentation/uikit/touches_presses_and_gestures |
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} |
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static void swap_uint(unsigned int* a, unsigned int * b){ |
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unsigned tmp = *a; |
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*a = *b; |
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*b = tmp; |
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} |
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//---------------------------------------------------------------------------------- |
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// Module Internal Functions Definition |
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@ -464,15 +469,6 @@ void PollInputEvents(void) |
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// Initialize platform: graphics, inputs and more |
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int InitPlatform(void) |
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{ |
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CORE.Window.display.width = [[UIScreen mainScreen] nativeBounds].size.width; |
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CORE.Window.display.height = [[UIScreen mainScreen] nativeBounds].size.height; |
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if(CORE.Window.screen.width == 0){ |
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CORE.Window.screen.width = [[UIScreen mainScreen] bounds].size.width; |
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} |
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if(CORE.Window.screen.height == 0){ |
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CORE.Window.screen.height = [[UIScreen mainScreen] bounds].size.height; |
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} |
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CORE.Window.fullscreen = true; |
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CORE.Window.flags |= FLAG_FULLSCREEN_MODE; |
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@ -559,30 +555,42 @@ int InitPlatform(void) |
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} |
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else |
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{ |
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CORE.Window.display.width = [[UIScreen mainScreen] nativeBounds].size.width; |
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CORE.Window.display.height = [[UIScreen mainScreen] nativeBounds].size.height; |
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if(CORE.Window.screen.width == 0){ |
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CORE.Window.screen.width = [[UIScreen mainScreen] bounds].size.width; |
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} |
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if(CORE.Window.screen.height == 0){ |
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CORE.Window.screen.height = [[UIScreen mainScreen] bounds].size.height; |
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} |
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CORE.Window.render.width = CORE.Window.screen.width; |
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CORE.Window.render.height = CORE.Window.screen.height; |
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CORE.Window.currentFbo.width = CORE.Window.render.width; |
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CORE.Window.currentFbo.height = CORE.Window.render.height; |
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TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully"); |
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TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height); |
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TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height); |
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TRACELOG(LOG_INFO, " > Render size: %i x %i", GetRenderWidth(), GetRenderHeight()); |
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TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y); |
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TRACELOG(LOG_INFO, " > EGL: %s", eglQueryString(platform.device, EGL_VERSION)); |
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long long orientation = [[UIApplication sharedApplication] statusBarOrientation]; |
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if(orientation == UIInterfaceOrientationPortrait){ |
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TRACELOG(LOG_INFO, " > Orientation: Portrait"); |
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TRACELOG(LOG_INFO, " > Orientation: Portrait"); |
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}else if(orientation == UIInterfaceOrientationPortraitUpsideDown){ |
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TRACELOG(LOG_INFO, " > Orientation: PortraitUpsideDown"); |
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TRACELOG(LOG_INFO, " > Orientation: PortraitUpsideDown"); |
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}else if(orientation == UIInterfaceOrientationLandscapeLeft){ |
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TRACELOG(LOG_INFO, " > Orientation: LandscapeLeft"); |
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TRACELOG(LOG_INFO, " > Orientation: LandscapeLeft"); |
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swap_uint(&CORE.Window.display.width, &CORE.Window.display.height); |
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}else if(orientation == UIInterfaceOrientationLandscapeRight){ |
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TRACELOG(LOG_INFO, " > Orientation: LandscapeRight"); |
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TRACELOG(LOG_INFO, " > Orientation: LandscapeRight"); |
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swap_uint(&CORE.Window.display.width, &CORE.Window.display.height); |
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}else{ |
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TRACELOG(LOG_INFO, " > Orientation: Unknown"); |
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TRACELOG(LOG_ERROR, " > Orientation: Unknown"); |
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} |
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TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height); |
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TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height); |
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TRACELOG(LOG_INFO, " > Render size: %i x %i", GetRenderWidth(), GetRenderHeight()); |
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TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y); |
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TRACELOG(LOG_INFO, " > EGL: %s", eglQueryString(platform.device, EGL_VERSION)); |
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} |
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//---------------------------------------------------------------------------- |
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// Load OpenGL extensions |
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