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			@ -39,11 +39,6 @@ int main() | 
			
		
		
	
		
			
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			        // Update | 
			
		
		
	
		
			
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			        //---------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			        // TODO: Update your variables here | 
			
		
		
	
		
			
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			        float dx = 600 - 100; | 
			
		
		
	
		
			
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			        float dy = 105 - 405; | 
			
		
		
	
		
			
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			        float d = sqrtf(dx*dx + dy*dy); | 
			
		
		
	
		
			
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			        float angle = asinf(dy/d); | 
			
		
		
	
		
			
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			        //---------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			        // Draw | 
			
		
		
	
	
		
			
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			@ -52,22 +47,7 @@ int main() | 
			
		
		
	
		
			
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			            ClearBackground(RAYWHITE); | 
			
		
		
	
		
			
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			            //DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY); | 
			
		
		
	
		
			
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			            DrawRectangle(100, 400, 1, 10, BLACK); | 
			
		
		
	
		
			
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			            DrawRectangle(96, 404, 10, 1, BLACK); | 
			
		
		
	
		
			
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			            DrawRectangle(600, 100, 1, 10, BLACK); | 
			
		
		
	
		
			
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			            DrawRectangle(596, 104, 10, 1, BLACK); | 
			
		
		
	
		
			
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			            DrawLine(100, 405, 600, 105, RED); | 
			
		
		
	
		
			
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			            // Draw lines using textures | 
			
		
		
	
		
			
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			            /* | 
			
		
		
	
		
			
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			            DrawTexturePro(GetDefaultTexture(), (Rectangle){ 0, 0, GetDefaultTexture().width, GetDefaultTexture().height },  | 
			
		
		
	
		
			
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			                           (Rectangle){ 100, 405, (float)GetDefaultTexture().width*d, 1 }, | 
			
		
		
	
		
			
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			                           (Vector2){ 0, (float)GetDefaultTexture().height/2 }, -RAD2DEG*angle, BLUE); | 
			
		
		
	
		
			
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			            */ | 
			
		
		
	
		
			
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			            DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY); | 
			
		
		
	
		
			
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			        EndDrawing(); | 
			
		
		
	
		
			
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			        //---------------------------------------------------------------------------------- | 
			
		
		
	
	
		
			
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