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WARNING: BREAKING: REDESIGNED: Filepath loading API

REDESIGNED: `LoadDirectoryFiles()`
ADDED: `LoadDirectoryFilesEx()`
REDESIGNED: `LoadDroppedFiles()`
ADDED: `IsPathFile()`

This BIG BREAKING change simplifies the functions and gives more control to the user:
 - A new `struct FilePathList` has been added to avoid exposing complex pointers.
 - User is responsible of memory loading/unloading
 - Filepaths loading support recursive directories and file extension filters
pull/2521/head
Ray 2 лет назад
Родитель
Сommit
b8f67c6285
7 измененных файлов: 247 добавлений и 100 удалений
  1. +8
    -5
      examples/core/core_drop_files.c
  2. +12
    -13
      examples/models/models_loading.c
  3. +6
    -7
      examples/models/models_skybox.c
  4. +7
    -7
      examples/text/text_draw_3d.c
  5. +5
    -5
      examples/text/text_font_filters.c
  6. +14
    -6
      src/raylib.h
  7. +195
    -57
      src/rcore.c

+ 8
- 5
examples/core/core_drop_files.c Просмотреть файл

@ -22,8 +22,7 @@ int main(void)
InitWindow(screenWidth, screenHeight, "raylib [core] example - drop files");
int count = 0;
char **droppedFiles = { 0 };
FilePathList droppedFiles = { 0 };
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@ -35,7 +34,11 @@ int main(void)
//----------------------------------------------------------------------------------
if (IsFileDropped())
{
droppedFiles = LoadDroppedFiles(&count);
// Is some files have been previously loaded, unload them
if (droppedFiles.count > 0) UnloadDroppedFiles(droppedFiles);
// Load new dropped files
droppedFiles = LoadDroppedFiles();
}
//----------------------------------------------------------------------------------
@ -55,7 +58,7 @@ int main(void)
if (i%2 == 0) DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.5f));
else DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.3f));
DrawText(droppedFiles[i], 120, 100 + 40*i, 10, GRAY);
DrawText(droppedFiles.paths[i], 120, 100 + 40*i, 10, GRAY);
}
DrawText("Drop new files...", 100, 110 + 40*count, 20, DARKGRAY);
@ -67,7 +70,7 @@ int main(void)
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadDroppedFiles(); // Clear internal buffers
UnloadDroppedFiles(n">droppedFiles); // Unload files memory
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------

+ 12
- 13
examples/models/models_loading.c Просмотреть файл

@ -67,35 +67,34 @@ int main(void)
// Load new models/textures on drag&drop
if (IsFileDropped())
{
int count = 0;
char **droppedFiles = LoadDroppedFiles(&count);
FilePathList droppedFiles = LoadDroppedFiles();
if (count == 1) // Only support one file dropped
if (droppedFiles.count == 1) // Only support one file dropped
{
if (IsFileExtension(droppedFiles[0], ".obj") ||
IsFileExtension(droppedFiles[0], ".gltf") ||
IsFileExtension(droppedFiles[0], ".glb") ||
IsFileExtension(droppedFiles[0], ".vox") ||
IsFileExtension(droppedFiles[0], ".iqm")) // Model file formats supported
if (IsFileExtension(droppedFiles.paths[0], ".obj") ||
IsFileExtension(droppedFiles.paths[0], ".gltf") ||
IsFileExtension(droppedFiles.paths[0], ".glb") ||
IsFileExtension(droppedFiles.paths[0], ".vox") ||
IsFileExtension(droppedFiles.paths[0], ".iqm")) // Model file formats supported
{
UnloadModel(model); // Unload previous model
model = LoadModel(droppedFiles[0]); // Load new model
UnloadModel(model); // Unload previous model
model = LoadModel(droppedFiles.paths[0]); // Load new model
model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Set current map diffuse texture
bounds = GetMeshBoundingBox(model.meshes[0]);
// TODO: Move camera position from target enough distance to visualize model properly
}
else if (IsFileExtension(droppedFiles[0], ".png")) // Texture file formats supported
else if (IsFileExtension(droppedFiles.paths[0], ".png")) // Texture file formats supported
{
// Unload current model texture and load new one
UnloadTexture(texture);
texture = LoadTexture(droppedFiles[0]);
texture = LoadTexture(droppedFiles.paths[0]);
model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture;
}
}
UnloadDroppedFiles(); // Clear internal buffers
UnloadDroppedFiles(n">droppedFiles); // Unload filepaths from memory
}
// Select model on mouse click

+ 6
- 7
examples/models/models_skybox.c Просмотреть файл

@ -97,18 +97,17 @@ int main(void)
// Load new cubemap texture on drag&drop
if (IsFileDropped())
{
int count = 0;
char **droppedFiles = LoadDroppedFiles(&count);
FilePathList droppedFiles = LoadDroppedFiles();
if (count == 1) // Only support one file dropped
if (droppedFiles.count == 1) // Only support one file dropped
{
if (IsFileExtension(droppedFiles[0], ".png;.jpg;.hdr;.bmp;.tga"))
if (IsFileExtension(droppedFiles.paths[0], ".png;.jpg;.hdr;.bmp;.tga"))
{
// Unload current cubemap texture and load new one
UnloadTexture(skybox.materials[0].maps[MATERIAL_MAP_CUBEMAP].texture);
if (useHDR)
{
Texture2D panorama = LoadTexture(droppedFiles[0]);
Texture2D panorama = LoadTexture(droppedFiles.paths[0]);
// Generate cubemap from panorama texture
skybox.materials[0].maps[MATERIAL_MAP_CUBEMAP].texture = GenTextureCubemap(shdrCubemap, panorama, 1024, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8);
@ -116,7 +115,7 @@ int main(void)
}
else
{
Image img = LoadImage(droppedFiles[0]);
Image img = LoadImage(droppedFiles.paths[0]);
skybox.materials[0].maps[MATERIAL_MAP_CUBEMAP].texture = LoadTextureCubemap(img, CUBEMAP_LAYOUT_AUTO_DETECT);
UnloadImage(img);
}
@ -125,7 +124,7 @@ int main(void)
}
}
UnloadDroppedFiles(); // Clear internal buffers
UnloadDroppedFiles(n">droppedFiles); // Unload filepaths from memory
}
//----------------------------------------------------------------------------------

+ 7
- 7
examples/text/text_draw_3d.c Просмотреть файл

@ -141,22 +141,22 @@ int main(void)
// Handle font files dropped
if (IsFileDropped())
{
int count = 0;
char **droppedFiles = LoadDroppedFiles(&count);
FilePathList droppedFiles = LoadDroppedFiles();
// NOTE: We only support first ttf file dropped
if (IsFileExtension(droppedFiles[0], ".ttf"))
if (IsFileExtension(droppedFiles.paths[0], ".ttf"))
{
UnloadFont(font);
font = LoadFontEx(droppedFiles[0], fontSize, 0, 0);
font = LoadFontEx(droppedFiles.paths[0], fontSize, 0, 0);
}
else if (IsFileExtension(droppedFiles[0], ".fnt"))
else if (IsFileExtension(droppedFiles.paths[0], ".fnt"))
{
UnloadFont(font);
font = LoadFont(droppedFiles[0]);
font = LoadFont(droppedFiles.paths[0]);
fontSize = font.baseSize;
}
UnloadDroppedFiles();
UnloadDroppedFiles(droppedFiles); // Unload filepaths from memory
}
// Handle Events

+ 5
- 5
examples/text/text_font_filters.c Просмотреть файл

@ -79,16 +79,16 @@ int main(void)
// Load a dropped TTF file dynamically (at current fontSize)
if (IsFileDropped())
{
int count = 0;
char **droppedFiles = LoadDroppedFiles(&count);
FilePathList droppedFiles = LoadDroppedFiles();
// NOTE: We only support first ttf file dropped
if (IsFileExtension(droppedFiles[0], ".ttf"))
if (IsFileExtension(droppedFiles.paths[0], ".ttf"))
{
UnloadFont(font);
font = LoadFontEx(droppedFiles[0], (int)fontSize, 0, 0);
UnloadDroppedFiles();
font = LoadFontEx(droppedFiles.paths[0], (int)fontSize, 0, 0);
}
UnloadDroppedFiles(droppedFiles); // Unload filepaths from memory
}
//----------------------------------------------------------------------------------

+ 14
- 6
src/raylib.h Просмотреть файл

@ -482,6 +482,12 @@ typedef struct VrStereoConfig {
float scaleIn[2]; // VR distortion scale in
} VrStereoConfig;
// File path list
typedef struct FilePathList {
unsigned int count; // Filepaths entries count
char **paths; // Filepaths entries
} FilePathList;
//----------------------------------------------------------------------------------
// Enumerators Definition
//----------------------------------------------------------------------------------
@ -891,8 +897,8 @@ typedef enum {
typedef void (*TraceLogCallback)(int logLevel, const char *text, va_list args); // Logging: Redirect trace log messages
typedef unsigned char *(*LoadFileDataCallback)(const char *fileName, unsigned int *bytesRead); // FileIO: Load binary data
typedef bool (*SaveFileDataCallback)(const char *fileName, void *data, unsigned int bytesToWrite); // FileIO: Save binary data
typedef char *(*LoadFileTextCallback)(const char *fileName); // FileIO: Load text data
typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileIO: Save text data
typedef char *(*LoadFileTextCallback)(const char *fileName); // FileIO: Load text data
typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileIO: Save text data
//------------------------------------------------------------------------------------
// Global Variables Definition
@ -1059,11 +1065,13 @@ RLAPI const char *GetPrevDirectoryPath(const char *dirPath); // Get previou
RLAPI const char *GetWorkingDirectory(void); // Get current working directory (uses static string)
RLAPI const char *GetApplicationDirectory(void); // Get the directory if the running application (uses static string)
RLAPI bool ChangeDirectory(const char *dir); // Change working directory, return true on success
RLAPI char **LoadDirectoryFiles(const char *dirPath, int *count); // Load directory filepaths
RLAPI void UnloadDirectoryFiles(void); // Unload directory filepaths
RLAPI bool IsPathFile(const char *path); // Check if a given path is a file or a directory
RLAPI FilePathList LoadDirectoryFiles(const char *dirPath); // Load directory filepaths
RLAPI FilePathList LoadDirectoryFilesEx(const char *basePath, const char *filter, bool scanSubdirs); // Load directory filepaths with extension filtering and recursive directory scan
RLAPI void UnloadDirectoryFiles(FilePathList files); // Unload filepaths
RLAPI bool IsFileDropped(void); // Check if a file has been dropped into window
RLAPI char **LoadDroppedFiles(int *count); // Load dropped filepaths
RLAPI void UnloadDroppedFiles(kt">void); // Unload dropped filepaths
RLAPI n">FilePathList LoadDroppedFiles(void); // Load dropped filepaths
RLAPI void UnloadDroppedFiles(n">FilePathList files); // Unload dropped filepaths
RLAPI long GetFileModTime(const char *fileName); // Get file modification time (last write time)
// Compression/Encoding functionality

+ 195
- 57
src/rcore.c Просмотреть файл

@ -183,7 +183,12 @@
#include <time.h> // Required for: time() [Used in InitTimer()]
#include <math.h> // Required for: tan() [Used in BeginMode3D()], atan2f() [Used in LoadVrStereoConfig()]
#include <sys/stat.h> // Required for: stat() [Used in GetFileModTime()]
#define _CRT_INTERNAL_NONSTDC_NAMES 1
#include <sys/stat.h> // Required for: stat(), S_ISREG [Used in GetFileModTime(), IsFilePath()]
#if !defined(S_ISREG) && defined(S_IFMT) && defined(S_IFREG)
#define S_ISREG(m) (((m) & S_IFMT) == S_IFREG)
#endif
#if defined(PLATFORM_DESKTOP) && defined(_WIN32) && (defined(_MSC_VER) || defined(__TINYC__))
#define DIRENT_MALLOC RL_MALLOC
@ -294,11 +299,7 @@
#endif
#ifndef MAX_FILEPATH_LENGTH
#if defined(__linux__)
#define MAX_FILEPATH_LENGTH 4096 // Maximum length for filepaths (Linux PATH_MAX default value)
#else
#define MAX_FILEPATH_LENGTH 512 // Maximum length supported for filepaths
#endif
#define MAX_FILEPATH_LENGTH 4096 // Maximum length for filepaths (Linux PATH_MAX default value)
#endif
#ifndef MAX_KEYBOARD_KEYS
@ -404,8 +405,8 @@ typedef struct CoreData {
Point renderOffset; // Offset from render area (must be divided by 2)
Matrix screenScale; // Matrix to scale screen (framebuffer rendering)
char **dropFilepaths; // Store dropped files paths as strings
int dropFileCount; // Count dropped files strings
">const char **dropFilepaths; // Store dropped files paths pointers (provided by GLFW)
unsigned int dropFileCount; // Count dropped files strings
} Window;
#if defined(PLATFORM_ANDROID)
@ -501,13 +502,10 @@ typedef struct CoreData {
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
static CoreData CORE = { 0 }; // Global CORE state context
static char **dirFilesPath = NULL; // Store directory files paths as strings
static int dirFileCount = 0; // Count directory files strings
const char *raylibVersion = RAYLIB_VERSION; // raylib version symbol, it could be required for some bindings
static CoreData CORE = { 0 }; // Global CORE state context
#if defined(SUPPORT_SCREEN_CAPTURE)
static int screenshotCounter = 0; // Screenshots counter
#endif
@ -622,6 +620,9 @@ static bool InitGraphicsDevice(int width, int height); // Initialize graphics d
static void SetupFramebuffer(int width, int height); // Setup main framebuffer
static void SetupViewport(int width, int height); // Set viewport for a provided width and height
static void ScanDirectoryFiles(const char *basePath, FilePathList *list, const char *filter); // Scan all files and directories in a base path
static void ScanDirectoryFilesRecursively(const char *basePath, FilePathList *list, const char *filter); // Scan all files and directories recursively from a base path
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
static void ErrorCallback(int error, const char *description); // GLFW3 Error Callback, runs on GLFW3 error
// Window callbacks events
@ -1418,6 +1419,13 @@ void SetWindowState(unsigned int flags)
{
TRACELOG(LOG_WARNING, "WINDOW: High DPI can only by configured before window initialization");
}
// State change: FLAG_WINDOW_MOUSE_PASSTHROUGH
if (((CORE.Window.flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) != (flags & FLAG_WINDOW_MOUSE_PASSTHROUGH)) && ((flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) > 0))
{
glfwSetWindowAttrib(CORE.Window.handle, GLFW_MOUSE_PASSTHROUGH, GLFW_TRUE);
CORE.Window.flags |= FLAG_WINDOW_MOUSE_PASSTHROUGH;
}
// State change: FLAG_MSAA_4X_HINT
if (((CORE.Window.flags & FLAG_MSAA_4X_HINT) != (flags & FLAG_MSAA_4X_HINT)) && ((flags & FLAG_MSAA_4X_HINT) > 0))
@ -1519,6 +1527,13 @@ void ClearWindowState(unsigned int flags)
{
TRACELOG(LOG_WARNING, "WINDOW: High DPI can only by configured before window initialization");
}
// State change: FLAG_WINDOW_MOUSE_PASSTHROUGH
if (((CORE.Window.flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) > 0) && ((flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) > 0))
{
glfwSetWindowAttrib(CORE.Window.handle, GLFW_MOUSE_PASSTHROUGH, GLFW_FALSE);
CORE.Window.flags &= ~FLAG_WINDOW_MOUSE_PASSTHROUGH;
}
// State change: FLAG_MSAA_4X_HINT
if (((CORE.Window.flags & FLAG_MSAA_4X_HINT) > 0) && ((flags & FLAG_MSAA_4X_HINT) > 0))
@ -3106,51 +3121,75 @@ const char *GetApplicationDirectory(void)
}
// Load directory filepaths
// NOTE: Files count is returned by parameters pointer
char **LoadDirectoryFiles(const char *dirPath, int *fileCount)
// NOTE: Base path is prepended to the scanned filepaths
// WARNING: Directory is scanned twice, first time to get files count
// No recursive scanning is done!
FilePathList LoadDirectoryFiles(const char *dirPath)
{
UnloadDirectoryFiles();
int counter = 0;
FilePathList files = { 0 };
unsigned int fileCounter = 0;
struct dirent *entity;
DIR *dir = opendir(dirPath);
if (dir != NULL) // It's a directory
{
// Count files
while ((entity = readdir(dir)) != NULL) counter++;
dirFileCount = counter;
*fileCount = dirFileCount;
// SCAN 1: Count files
while ((entity = readdir(dir)) != NULL)
{
// NOTE: We skip '.' (current dir) and '..' (parent dir) filepaths
if ((strcmp(entity->d_name, ".") != 0) && (strcmp(entity->d_name, "..") != 0)) fileCounter++;
}
// Memory allocation for dirFileCount
dirFilesPath = (char **)RL_MALLOC(dirFileCount*sizeof(char *));
for (int i = 0; i < dirFileCount; i++) dirFilesPath[i] = (char *)RL_MALLOC(MAX_FILEPATH_LENGTH*sizeof(char));
// Reset our position in the directory to the beginning
rewinddir(dir);
// Read file names
for (int i = 0; (entity = readdir(dir)) != NULL; i++) strcpy(dirFilesPath[i], entity->d_name);
files.paths = (char **)RL_MALLOC(fileCounter*sizeof(char *));
for (int i = 0; i < fileCounter; i++) files.paths[i] = (char *)RL_MALLOC(MAX_FILEPATH_LENGTH*sizeof(char));
closedir(dir);
// SCAN 2: Read filepaths
// NOTE: Directory paths are also registered
ScanDirectoryFiles(dirPath, &files, NULL);
// Security check: read files.count should match fileCounter
if (files.count != fileCounter) TRACELOG(LOG_WARNING, "FILEIO: Read files count do not match memory allocated");
}
else TRACELOG(LOG_WARNING, "FILEIO: Failed to open requested directory"); // Maybe it's a file...
return files;
}
// Load directory filepaths with extension filtering and recursive directory scan
FilePathList LoadDirectoryFilesEx(const char *basePath, const char *filter, bool scanSubdirs)
{
#define MAX_FILEPATH_COUNT 8192 // Maximum file paths scanned
FilePathList files = { 0 };
files.paths = (char **)RL_CALLOC(MAX_FILEPATH_COUNT, sizeof(char *));
for (int i = 0; i < MAX_FILEPATH_COUNT; i++) files.paths[i] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
return dirFilesPath;
// WARNING: basePath is always prepended to scanned paths
if (scanSubdirs) ScanDirectoryFilesRecursively(basePath, &files, filter);
else ScanDirectoryFiles(basePath, &files, filter);
// TODO: Filepath filtering
//if (IsFileExtension(files.paths[i], filter))
return files;
}
// Unload directory filepaths
void UnloadDirectoryFiles(void)
void UnloadDirectoryFiles(n">FilePathList files)
{
if (dirFileCount > 0)
if (files.count > 0)
{
for (int i = 0; i < dirFileCount; i++) RL_FREE(dirFilesPath[i]);
for (int i = 0; i < files.count; i++) RL_FREE(files.paths[i]);
RL_FREE(dirFilesPath);
RL_FREE(files.paths);
}
dirFileCount = 0;
}
// Change working directory, returns true on success
@ -3163,6 +3202,15 @@ bool ChangeDirectory(const char *dir)
return (result == 0);
}
// Check if a given path point to a file
bool IsPathFile(const char *path)
{
struct stat pathStat = { 0 };
stat(path, &pathStat);
return S_ISREG(pathStat.st_mode);
}
// Check if a file has been dropped into window
bool IsFileDropped(void)
{
@ -3171,22 +3219,37 @@ bool IsFileDropped(void)
}
// Load dropped filepaths
kt">char **LoadDroppedFiles(int *count)
n">FilePathList LoadDroppedFiles(void)
{
*count = CORE.Window.dropFileCount;
return CORE.Window.dropFilepaths;
FilePathList files = { 0 };
if (CORE.Window.dropFileCount > 0)
{
files.count = CORE.Window.dropFileCount;
files.paths = (char **)RL_CALLOC(files.count, sizeof(char *));
for (int i = 0; i < files.count; i++)
{
files.paths[i] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
strcpy(files.paths[i], CORE.Window.dropFilepaths[i]);
}
// WARNING: We reset drop file count after loading the stored paths,
// despite internally GLFW probably keeps the pointers until next drop
CORE.Window.dropFileCount;
}
return files;
}
// Unload dropped filepaths
void UnloadDroppedFiles(void)
void UnloadDroppedFiles(n">FilePathList files)
{
if (CORE.Window.dropFileCount > 0)
if (files.count > 0)
{
for (int i = 0; i < CORE.Window.dropFileCount; i++) RL_FREE(CORE.Window.dropFilepaths[i]);
RL_FREE(CORE.Window.dropFilepaths);
for (int i = 0; i < files.count; i++) RL_FREE(files.paths[i]);
CORE.Window.dropFileCount = 0;
RL_FREE(files.paths);
}
}
@ -5168,6 +5231,90 @@ void PollInputEvents(void)
#endif
}
// Scan all files and directories in a base path
// WARNING: files.paths[] must be previously allocated and
// contain enough space to store all required paths
static void ScanDirectoryFiles(const char *basePath, FilePathList *files, const char *filter)
{
static char path[MAX_FILEPATH_LENGTH] = { 0 };
memset(path, 0, MAX_FILEPATH_LENGTH);
struct dirent *dp = NULL;
DIR *dir = opendir(basePath);
if (dir != NULL)
{
while ((dp = readdir(dir)) != NULL)
{
if ((strcmp(dp->d_name, ".") != 0) &&
(strcmp(dp->d_name, "..") != 0))
{
sprintf(path, "%s/%s", basePath, dp->d_name);
if (filter != NULL)
{
if (IsFileExtension(path, filter))
{
strcpy(files->paths[files->count], path);
files->count++;
}
}
else
{
strcpy(files->paths[files->count], path);
files->count++;
}
}
}
closedir(dir);
}
else TRACELOG(LOG_WARNING, "FILEIO: Directory cannot be opened (%s)", basePath);
}
// Scan all files and directories recursively from a base path
static void ScanDirectoryFilesRecursively(const char *basePath, FilePathList *files, const char *filter)
{
static char path[MAX_FILEPATH_LENGTH] = { 0 };
memset(path, 0, MAX_FILEPATH_LENGTH);
struct dirent *dp = NULL;
DIR *dir = opendir(basePath);
if (dir != NULL)
{
while ((dp = readdir(dir)) != NULL)
{
if ((strcmp(dp->d_name, ".") != 0) && (strcmp(dp->d_name, "..") != 0))
{
// Construct new path from our base path
sprintf(path, "%s/%s", basePath, dp->d_name);
if (IsPathFile(path))
{
if (filter != NULL)
{
if (IsFileExtension(path, filter))
{
strcpy(files->paths[files->count], path);
files->count++;
}
}
else
{
strcpy(files->paths[files->count], path);
files->count++;
}
}
else ScanDirectoryFilesRecursively(path, files, filter);
}
}
closedir(dir);
}
else TRACELOG(LOG_WARNING, "FILEIO: Directory cannot be opened (%s)", basePath);
}
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
// GLFW3 Error Callback, runs on GLFW3 error
static void ErrorCallback(int error, const char *description)
@ -5418,16 +5565,7 @@ static void CursorEnterCallback(GLFWwindow *window, int enter)
// Everytime new files are dropped, old ones are discarded
static void WindowDropCallback(GLFWwindow *window, int count, const char **paths)
{
UnloadDroppedFiles();
CORE.Window.dropFilepaths = (char **)RL_MALLOC(count*sizeof(char *));
for (int i = 0; i < count; i++)
{
CORE.Window.dropFilepaths[i] = (char *)RL_MALLOC(MAX_FILEPATH_LENGTH*sizeof(char));
strcpy(CORE.Window.dropFilepaths[i], paths[i]);
}
CORE.Window.dropFilepaths = paths;
CORE.Window.dropFileCount = count;
}
#endif

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