|
@ -446,7 +446,7 @@ bool IsGamepadButtonReleased(int gamepad, int button); // Detect if a gamepad b |
|
|
bool IsGamepadButtonUp(int gamepad, int button); // Detect if a gamepad button is NOT being pressed |
|
|
bool IsGamepadButtonUp(int gamepad, int button); // Detect if a gamepad button is NOT being pressed |
|
|
#endif |
|
|
#endif |
|
|
|
|
|
|
|
|
#if defined(PLATFORM_ANDROID) |
|
|
|
|
|
|
|
|
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB) |
|
|
int GetTouchX(void); // Returns touch position X |
|
|
int GetTouchX(void); // Returns touch position X |
|
|
int GetTouchY(void); // Returns touch position Y |
|
|
int GetTouchY(void); // Returns touch position Y |
|
|
Vector2 GetTouchPosition(void); // Returns touch position XY |
|
|
Vector2 GetTouchPosition(void); // Returns touch position XY |
|
|