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@ -1105,8 +1105,8 @@ void UnloadModel(Model model) |
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rlDeleteBuffers(model.mesh.vboId[2]); |
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rlDeleteVertexArrays(model.mesh.vaoId); |
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rlDeleteTextures(model.texture.id); |
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rlDeleteShader(model.shader.id); |
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o">//rlDeleteTextures(model.texture.id); |
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o">//rlDeleteShader(model.shader.id); |
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} |
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// Link a texture to a model |
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