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			/******************************************************************************************* | 
			
		
		
	
		
			
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			* | 
			
		
		
	
		
			
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			*   raylib [core] example - World to screen | 
			
		
		
	
		
			
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			* | 
			
		
		
	
		
			
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			*   This example has been created using raylib 1.3 (www.raylib.com) | 
			
		
		
	
		
			
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			*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | 
			
		
		
	
		
			
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			* | 
			
		
		
	
		
			
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			*   Copyright (c) 2015 Ramon Santamaria (@raysan5) | 
			
		
		
	
		
			
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			* | 
			
		
		
	
		
			
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			********************************************************************************************/ | 
			
		
		
	
		
			
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			#include "raylib.h" | 
			
		
		
	
		
			
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			int main() | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    // Initialization | 
			
		
		
	
		
			
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			    //-------------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			    int screenWidth = 800; | 
			
		
		
	
		
			
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			    int screenHeight = 450; | 
			
		
		
	
		
			
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			    InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free"); | 
			
		
		
	
		
			
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			    // Define the camera to look into our 3d world | 
			
		
		
	
		
			
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			    Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; | 
			
		
		
	
		
			
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			    Vector3 cubePosition = { 0.0, 0.0, 0.0 }; | 
			
		
		
	
		
			
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			    Vector2 cubeScreenPosition; | 
			
		
		
	
		
			
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			    SetCameraMode(CAMERA_FREE);         // Set a free camera mode | 
			
		
		
	
		
			
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			    SetCameraPosition(camera.position); // Set internal camera position to match our camera position | 
			
		
		
	
		
			
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			    SetCameraTarget(camera.target);     // Set internal camera target to match our camera target | 
			
		
		
	
		
			
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			    SetTargetFPS(60);                   // Set our game to run at 60 frames-per-second | 
			
		
		
	
		
			
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			    //-------------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			    // Main game loop | 
			
		
		
	
		
			
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			    while (!WindowShouldClose())        // Detect window close button or ESC key | 
			
		
		
	
		
			
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			    { | 
			
		
		
	
		
			
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			        // Update | 
			
		
		
	
		
			
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			        //---------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			        UpdateCamera(&camera);          // Update internal camera and our camera | 
			
		
		
	
		
			
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			        // Calculate cube screen space position (with a little offset to be in top) | 
			
		
		
	
		
			
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			        cubeScreenPosition = WorldToScreen((Vector3){cubePosition.x, cubePosition.y + 2.5f, cubePosition.z}, camera); | 
			
		
		
	
		
			
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			        //---------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			        // Draw | 
			
		
		
	
		
			
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			        //---------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			        BeginDrawing(); | 
			
		
		
	
		
			
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			            ClearBackground(RAYWHITE); | 
			
		
		
	
		
			
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			            Begin3dMode(camera); | 
			
		
		
	
		
			
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			                DrawCube(cubePosition, 2, 2, 2, RED); | 
			
		
		
	
		
			
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			                DrawCubeWires(cubePosition, 2, 2, 2, MAROON); | 
			
		
		
	
		
			
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			                DrawGrid(10.0, 1.0); | 
			
		
		
	
		
			
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			            End3dMode(); | 
			
		
		
	
		
			
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			            DrawText("Enemy: 100 / 100", cubeScreenPosition.x - MeasureText("Enemy: 100 / 100", 20) / 2, cubeScreenPosition.y, 20, BLACK); | 
			
		
		
	
		
			
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			            DrawText("Text is always on top of the cube", (screenWidth - MeasureText("Text is always on top of the cube", 20)) / 2, 25, 20, GRAY); | 
			
		
		
	
		
			
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			        EndDrawing(); | 
			
		
		
	
		
			
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			        //---------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			    } | 
			
		
		
	
		
			
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			    // De-Initialization | 
			
		
		
	
		
			
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			    //-------------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			    CloseWindow();        // Close window and OpenGL context | 
			
		
		
	
		
			
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			    //-------------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			    return 0; | 
			
		
		
	
		
			
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			} |