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@ -971,7 +971,7 @@ RLAPI Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera); // Returns |
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// Timing-related functions |
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RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum) |
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RLAPI int GetFPS(void); // Returns current FPS |
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RLAPI float GetFrameTime(void); // Returns time in seconds for last frame drawn |
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RLAPI float GetFrameTime(void); // Returns time in seconds for last frame drawn (delta time) |
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RLAPI double GetTime(void); // Returns elapsed time in seconds since InitWindow() |
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// Misc. functions |
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@ -1291,7 +1291,7 @@ RLAPI void UnloadFontData(CharInfo *chars, int charsCount); |
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RLAPI void UnloadFont(Font font); // Unload Font from GPU memory (VRAM) |
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// Text drawing functions |
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RLAPI void DrawFPS(int posX, int posY); // Shows current FPS |
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RLAPI void DrawFPS(int posX, int posY); // Draw current FPS |
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RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) |
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RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters |
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RLAPI void DrawTextRec(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint); // Draw text using font inside rectangle limits |
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