|  | @ -1,6 +1,6 @@ | 
														
													
														
															
																|  |  | /******************************************************************************************* |  |  | /******************************************************************************************* | 
														
													
														
															
																|  |  | * |  |  | * | 
														
													
														
															
																|  |  | *   raylib [models] example - geometry textures cube |  |  |  | 
														
													
														
															
																|  |  |  |  |  | *   raylib [models] example - rotating cube | 
														
													
														
															
																|  |  | * |  |  | * | 
														
													
														
															
																|  |  | *   Example complexity rating: [★☆☆☆] 1/4 |  |  | *   Example complexity rating: [★☆☆☆] 1/4 | 
														
													
														
															
																|  |  | * |  |  | * | 
														
													
												
													
														
															
																|  | @ -27,11 +27,11 @@ int main(void) | 
														
													
														
															
																|  |  | const int screenWidth = 800; |  |  | const int screenWidth = 800; | 
														
													
														
															
																|  |  | const int screenHeight = 450; |  |  | const int screenHeight = 450; | 
														
													
														
															
																|  |  |  |  |  |  | 
														
													
														
															
																|  |  | InitWindow(screenWidth, screenHeight, "raylib [models] example - geometry textures cube"); |  |  |  | 
														
													
														
															
																|  |  |  |  |  | InitWindow(screenWidth, screenHeight, "raylib [models] example - rotating cube"); | 
														
													
														
															
																|  |  |  |  |  |  | 
														
													
														
															
																|  |  | // Define the camera to look into our 3d world |  |  | // Define the camera to look into our 3d world | 
														
													
														
															
																|  |  | Camera camera = { 0 }; |  |  | Camera camera = { 0 }; | 
														
													
														
															
																|  |  | camera.position = (Vector3){ 0.0f, 0.0f, 4.0f }; |  |  |  | 
														
													
														
															
																|  |  |  |  |  | camera.position = (Vector3){ 0.0f, 3.0f, 3.0f }; | 
														
													
														
															
																|  |  | camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; |  |  | camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; | 
														
													
														
															
																|  |  | camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; |  |  | camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; | 
														
													
														
															
																|  |  | camera.fovy = 45.0f; |  |  | camera.fovy = 45.0f; | 
														
													
												
													
														
															
																|  | @ -58,6 +58,7 @@ int main(void) | 
														
													
														
															
																|  |  | // Update |  |  | // Update | 
														
													
														
															
																|  |  | //---------------------------------------------------------------------------------- |  |  | //---------------------------------------------------------------------------------- | 
														
													
														
															
																|  |  | rotation += 1.0f; |  |  | rotation += 1.0f; | 
														
													
														
															
																|  |  |  |  |  | //---------------------------------------------------------------------------------- | 
														
													
														
															
																|  |  |  |  |  |  | 
														
													
														
															
																|  |  | // Draw |  |  | // Draw | 
														
													
														
															
																|  |  | //---------------------------------------------------------------------------------- |  |  | //---------------------------------------------------------------------------------- | 
														
													
												
													
														
															
																|  | @ -67,7 +68,11 @@ int main(void) | 
														
													
														
															
																|  |  |  |  |  |  | 
														
													
														
															
																|  |  | BeginMode3D(camera); |  |  | BeginMode3D(camera); | 
														
													
														
															
																|  |  |  |  |  |  | 
														
													
														
															
																|  |  | DrawModelEx(model, (Vector3){0,0,0}, (Vector3){0.5f,1,0}, rotation, (Vector3){1,1,1}, WHITE); |  |  |  | 
														
													
														
															
																|  |  |  |  |  | // Draw model defining: position, size, rotation-axis, rotation (degrees), size, and tint-color | 
														
													
														
															
																|  |  |  |  |  | DrawModelEx(model, (Vector3){ 0.0f, 0.0f, 0.0f }, (Vector3){ 0.5f, 1.0f, 0.0f }, | 
														
													
														
															
																|  |  |  |  |  | rotation, (Vector3){ 1.0f, 1.0f, 1.0f }, WHITE); | 
														
													
														
															
																|  |  |  |  |  |  | 
														
													
														
															
																|  |  |  |  |  | DrawGrid(10, 1.0f); | 
														
													
														
															
																|  |  |  |  |  |  | 
														
													
														
															
																|  |  | EndMode3D(); |  |  | EndMode3D(); | 
														
													
														
															
																|  |  |  |  |  |  | 
														
													
												
													
														
															
																|  | @ -81,6 +86,7 @@ int main(void) | 
														
													
														
															
																|  |  | //-------------------------------------------------------------------------------------- |  |  | //-------------------------------------------------------------------------------------- | 
														
													
														
															
																|  |  | UnloadTexture(texture); // Unload texture |  |  | UnloadTexture(texture); // Unload texture | 
														
													
														
															
																|  |  | UnloadModel(model);     // Unload model |  |  | UnloadModel(model);     // Unload model | 
														
													
														
															
																|  |  |  |  |  |  | 
														
													
														
															
																|  |  | CloseWindow();          // Close window and OpenGL context |  |  | CloseWindow();          // Close window and OpenGL context | 
														
													
														
															
																|  |  | //-------------------------------------------------------------------------------------- |  |  | //-------------------------------------------------------------------------------------- | 
														
													
														
															
																|  |  |  |  |  |  |