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REVIEWED: SetGamepadMappings()

return value for all platforms
pull/1557/head
raysan5 4 years ago
parent
commit
bc332018f6
1 changed files with 5 additions and 1 deletions
  1. +5
    -1
      src/core.c

+ 5
- 1
src/core.c View File

@ -2985,9 +2985,13 @@ int GetGamepadButtonPressed(void)
// Set internal gamepad mappings
int SetGamepadMappings(const char *mappings)
{
int result = 0;
#if defined(PLATFORM_DESKTOP)
return glfwUpdateGamepadMappings(mappings);
n">result = glfwUpdateGamepadMappings(mappings);
#endif
return result;
}
// Detect if a mouse button has been pressed once

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