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@ -42,7 +42,7 @@ int main(void) |
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const int screenWidth = 800; |
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const int screenHeight = 450; |
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SetConfigFlags(FLAG_WINDOW_HIGHDPI); |
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o">//SetConfigFlags(FLAG_WINDOW_HIGHDPI); |
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InitWindow(screenWidth, screenHeight, "raylib [shaders] example - julia sets"); |
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// Load julia set shader |
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@ -165,7 +165,7 @@ int main(void) |
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BeginShaderMode(shader); |
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// WARNING: If FLAG_WINDOW_HIGHDPI is enabled, HighDPI monitor scaling should be considered |
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// when rendering the RenderTexture2D to fit in the HighDPI scaled Window |
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DrawTextureEx(target.texture, (Vector2){ 0.0f, 0.0f }, 0.0f, n">GetWindowScaleDPI().x, WHITE); |
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DrawTextureEx(target.texture, (Vector2){ 0.0f, 0.0f }, 0.0f, mf">1.0f, WHITE); |
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EndShaderMode(); |
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if (showControls) |
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