|  |  | @ -42,7 +42,7 @@ int main(void) | 
		
	
		
			
			|  |  |  | const int screenWidth = 800; | 
		
	
		
			
			|  |  |  | const int screenHeight = 450; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | SetConfigFlags(FLAG_WINDOW_HIGHDPI); | 
		
	
		
			
			|  |  |  | o">//SetConfigFlags(FLAG_WINDOW_HIGHDPI); | 
		
	
		
			
			|  |  |  | InitWindow(screenWidth, screenHeight, "raylib [shaders] example - julia sets"); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Load julia set shader | 
		
	
	
		
			
				|  |  | @ -165,7 +165,7 @@ int main(void) | 
		
	
		
			
			|  |  |  | BeginShaderMode(shader); | 
		
	
		
			
			|  |  |  | // WARNING: If FLAG_WINDOW_HIGHDPI is enabled, HighDPI monitor scaling should be considered | 
		
	
		
			
			|  |  |  | // when rendering the RenderTexture2D to fit in the HighDPI scaled Window | 
		
	
		
			
			|  |  |  | DrawTextureEx(target.texture, (Vector2){ 0.0f, 0.0f }, 0.0f, n">GetWindowScaleDPI().x, WHITE); | 
		
	
		
			
			|  |  |  | DrawTextureEx(target.texture, (Vector2){ 0.0f, 0.0f }, 0.0f, mf">1.0f, WHITE); | 
		
	
		
			
			|  |  |  | EndShaderMode(); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | if (showControls) | 
		
	
	
		
			
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